How fun it is to be talking stretch goals! Stretch goals are a tricky thing, especially with this amount of time left: its plenty of time for a nice little burst of activity, but it isnt ages either
We wrote a little bit about our attitude to stretch goals yesterday here, and so, building on that, here is our plan
Were not gonna go mad, but we do have a few nice ideas that wed like to put out there and see how people respond to them, and if they prove popular, we have further things to expand upon based on uptake too.
Well be revealing 2 possible stretch goals to start with, and then revealing a new one each time one is met (if they are met!).
To start, we have these stretches for you:
Stretch Goal #1: In Game social media feed!
The details! How about it: an in-game, fictional social media app that does some world building and can provide hints for both narrative and mechanic discovery? We are on our way already with this one: the campaign currently sits at 20,593 so were 13.5% toward it already! :)
Apps... This will give you more insight to what's going on in the game world outside (rather than just what's going on in the mission you are playing), through a short message-based social media feed. Not unlike certain real-life one with a bird as their logo. We feel this is something that would make the OFF GRID world feel more alive, *and* that we can do without it affecting our release schedule since we already have built similar tech for other parts of the game. The feed would be a combination of procedurally generated messages from the "outside world", pre-made story telling messages, and ones created as a response to player's actions and choices in the game. This would also create an additional way to learn about people in the levels, and perhaps gather some useful information as well. After all, people post all kinds of things on social media! To go with this, we'll add a new limited edition tier to our campaign, giving you an opportunity to create your own message and have it included in the game. What might you put in there?! Get to thinking - itll be up on the reward section once the stretch goal is met! (We reserve the right to veto inappropriate or ill-fitting content of course, but will work with you to get everything edited into something that will work with the message generation system we use.)
Stretch Goal #2: New hackable interfaces!
Now this one is niiiiiice!
The game currently has one device user interface (UI) which represents something you'd have as a back-end settings menu on a device. With this stretch goal, we'll add some new ones to represent the front-end side, what any normal (non-hacker) user would see when using a device. ...after all, all the devices in the game are actually used by other characters too, and surely they aren't doing it by hacking to their back end settings menus like you are! So the player should be able to see the same end-user side as well. We think this will make for some potentially interesting variations on hacking techniques and puzzles too. Lets do this!
How? you say...
- Tell others that youve backed OFF GRID and want to see it go further!
- Tell your friends they might like the game too!
- Post the campaign wherever you hang out online
- Do you write about games? Wed love you to write about OFF GRID!
- Do you stream? Stream the demo and talk about the campaign!
- Retweet, share, and like our posts as much as you can
- Start thinking about what social media message you want to adorn OFF GRID with and back the new tier once it's unlocked!
Off Grid
Semaeopus
Semaeopus
Coming soon
Indie Strategy Adventure Simulation Singleplayer
Game News Posts 74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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http://offgridthegame.com/
https://store.steampowered.com/app/526720 
The Game includes VR Support
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Features:
- Stealth and hacking gameplay based on use of data and environments rather than weapons and combat
- Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI
- Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance
- Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them
- Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia
- OS: Ubuntu 16.4 or equivalent
- Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 550 Ti or Radeon HD 6770
- Storage: 10 GB available space
- OS: RISC architecture is gonna change everything
- Processor: P6 chip. Triple the speed of the Pentium
- Graphics: 3Dfx Voodoo capable GFX cardSound Card: The Sound Blaster 1.0 ( "Killer Kard")Additional Notes: 28.8 KBPS Modem
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