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Sprint Round Up - 21.12.18 - The LAST Sprint of 2018

Twas the last sprint before Christmas, when all through slack there were messages pinging, of snow in Finland tasks have been completed on Jira with care with hopes of increased wishlists for the new year ...we're not poets and we know it, but all in good cheer! Pontus has decamped to his native Finland and the snow is plentiful! There's a few us of here in merry ol England that are snow jealous.
Finland = Winter Wonderland In this sprint, there were lots of tweaks and updates as we prepped the roll out of the FIRST ACCESS programme for our Kickstarter backers, as well as plenty of essential documentation and tasks. So without further ado, here's the last Sprint Update of 2018:

App System


Apps can define cost per action, and any continuously-running actions can apply cost over time Updated App scripting wiki page to match with the recent App system changes and to better explain all the features

AI


Added generic actions to AI definitions (to perform tasks, change state, without the need of an InterestPoint) Added stats to AI definitions (to track various attributes in a data driven fashion) AI documentation

LevelKit


Built the "Semaeopus Testing Facility" level in LevelKit as an example for modders, and as easy place to test new modded content and features Changed the LevelKit Tool to have a dropdown menu of different Districts for the mission so people don't need to check the options from wiki and type it in Did a complete review of all the props and models in LevelKit: - Made sure Models are not importing new Materials - Gave a box collider to things big enough to need one - Created a Prefab of everything - Added everything to Collections, cleaned up and re-sorted Collections
Organising materials in LevelKit

FIRST ACCESS


Sent FIRST ACCESS keys to relevant backers Fresh build of OFF GRID with LevelKit tools for FIRST ACCESS users Created public Trello board for modders and FIRST ACCESS players to request features and report bugs
The best NDA return e-mail we received! :D

Character Controls


design and planning for improving character control

Bug Fixing


Fixed game crash in Map screen

Other


Final itch.io build, and then added back all features & content that was disabled for it Explored documentation generation Loads of improvement and additions to the documentation on the wiki planning and research on offering a slacker backer option for people to be able to get into FIRST ACCESS post-Kickstarter (more news coming soon!) A team holiday party at Beef & Brew that left us all bursting! No worries, we took the leftovers home. Waste not, want not, folks! A note on FIRST ACCESS: If you are eligible for FIRST ACCESS, you will have a) backed OFF GRID at the PENTESTER level or above on Kickstarter and b) already received an e-mail with instructions on how to join! If you find that e-mail and you have time to dig into things over the holiday season, please do! Sign and return your NDA, and we'll endeavor to send over your Steam key in return as soon as we can. ...and that's that! We're still going through the holidays, but taking it a little easier than usual to enjoy the time with families and friends. Thanks everyone. We wish you all the happiest of holidays! The OFF GRID Team p.s. There's a HOLIDAY GIVEAWAY planned! We've chatted about it in our discord - and it's soon to be announced. Sign up to the newsletter to get the details first!


[ 2018-12-21 17:01:13 CET ] [ Original post ]



Off Grid
Semaeopus
  • Developer

  • Semaeopus
  • Publisher

  • Coming soon
  • Release

  • Indie Strategy Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 74  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • http://offgridthegame.com/
  • Website

  • https://store.steampowered.com/app/526720 
  • Steam Store

  • The Game includes VR Support

    Off Grid is a 3rd person stealth hacking game where data is your most powerful weapon. Off Grid forgoes combat for hacking tools and ingenuity, and is completely moddable.

    Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.

    Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.

    Features:


    • Stealth and hacking gameplay based on use of data and environments rather than weapons and combat

    • Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI

    • Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance

    • Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them

    • Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia
    MINIMAL SETUP
    • OS: Ubuntu 16.4 or equivalent
    • Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 550 Ti or Radeon HD 6770
    • Storage: 10 GB available space
    RECOMMENDED SETUP
    • OS: RISC architecture is gonna change everything
    • Processor: P6 chip. Triple the speed of the Pentium
    • Graphics: 3Dfx Voodoo capable GFX cardSound Card: The Sound Blaster 1.0 ( "Killer Kard")Additional Notes: 28.8 KBPS Modem
    GAMEBILLET

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    20.99$ (48%)

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