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Sprint Round Up - 30.01.19 - The FIRST Sprint of 2019

Hello hello, here is your regular sprint round up of development through January! Read on to find out what we have been up to, and if you are one of our backers on the FIRST ACCESS level, what you can expect to see in the latest build update!

Content (Level Design and Art)


  • Work on workplace level design and early game tutorialisation, mission scripting and character conversations
  • Wrote some new AI states, goals and actions for a nuetral NPC character (using our new moddable, data driven AI behaviours)
  • Worked on existing geometry in the Workplace level to get it closer to a completed level
  • Paper sketches of new level designs
  • Started grey-boxing on new levels

Greyboxing a new level

Gameplay and Mechanics


  • Design work for data view & app use cost change

Controls and UX


  • Added a crouching first person camera: the look from point is no longer parented to the rig, which improves camera targeting
  • Reworking of character controller and camera to give finer control -Now players have better control of jogging and sprinting both on controller and keyboard and mouse using Space/ B to jog, and repeatedy tap to get a sprint burst -Crawling animations and controls have been fixed to work properly and feel nicer -There is a crawl sprint too!
  • Turn animations and transitions in blend trees have been sumplified for better control overall but smoothing and polish is needed still for smaller movements (some finer turning / control has been lost and is to be fixed in next update)
  • Started converting various UI elements to better font rendering and animation systems
  • Support for displaying controls as icons in middle of text in the UI
  • Rebuilt the AppWheel UI to better handle adding and removing apps

Converting the UI to Text Mesh Pro

AI


  • AI function to prefer or avoid particular devices. Example: the coffee offer message, sent to a guard, will reduce the cost of the UseCoffee Action, meaning that Guards prefer that Action and will go out of their way to use it rather than alternatives.
  • Added an optional personality requirement to have actions that are only runnable if an Agent has a particular interest (or not!)
  • Added stats to the Agent definition
  • Added generic actions to the Agent definition
  • Added responses (to other Agent's actions), adjusting Agent stats
  • Added reactions (stimuli in the world can thereby adjust Agent stats, based on personality)
  • Added an audio attribute to actions in agent definitions, to be played when they are performed

Modding tools and Lua API additions


  • Added support for loading apps from your current mission (as opposed to the global Apps folder, or app mod) full screen modal window,
  • Updated gizmo icons in LevelKit
  • Correct scale & rotation for bounding box when editing mission triggers etc.

Bugs fixed


  • Fixed a shader problem introduced after updating Unity

Other


AND: WE MADE THE BRIT LIST! http://www.kotaku.co.uk/2019/01/11/games-of-2019-british-games
Thanks for reading, look forward to seeing you next time!


[ 2019-03-04 14:19:34 CET ] [ Original post ]



Off Grid
Semaeopus
  • Developer

  • Semaeopus
  • Publisher

  • Coming soon
  • Release

  • Indie Strategy Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 74  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • http://offgridthegame.com/
  • Website

  • https://store.steampowered.com/app/526720 
  • Steam Store

  • The Game includes VR Support

    Off Grid is a 3rd person stealth hacking game where data is your most powerful weapon. Off Grid forgoes combat for hacking tools and ingenuity, and is completely moddable.

    Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.

    Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.

    Features:


    • Stealth and hacking gameplay based on use of data and environments rather than weapons and combat

    • Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI

    • Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance

    • Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them

    • Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia
    MINIMAL SETUP
    • OS: Ubuntu 16.4 or equivalent
    • Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 550 Ti or Radeon HD 6770
    • Storage: 10 GB available space
    RECOMMENDED SETUP
    • OS: RISC architecture is gonna change everything
    • Processor: P6 chip. Triple the speed of the Pentium
    • Graphics: 3Dfx Voodoo capable GFX cardSound Card: The Sound Blaster 1.0 ( "Killer Kard")Additional Notes: 28.8 KBPS Modem
    GAMEBILLET

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    GAMERSGATE

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    1.05$ (85%)
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    6.0$ (60%)
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    4.87$ (51%)

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