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Sprint Roundup - 14.03.19 - Doors of Perception

It's that time again! Here is your regular sprint round up of development! Read on to find out what we have been up to in the last few weeks and if you are one of our backers on the FIRST ACCESS level, what you can expect to see in the latest build update!

Content (Level Design and Art)


  • Created new Character LUTs amd some character variations (as seen above!).
  • Cleaned up on the geometry of the IRL hacker and activist characters.
  • Setup new system for door prefabs
    • Wow this was a big one, but one we have had our sights on a while - the doors and door frames all now conform to sane dimensions and make use of the new nested prefab system in Unity meaning doors and their variations are infinitely easier to create.[/* ]

  • Lots of work on an early level and tutorialisation of rooting your phone and glasses, and the hacking tools you have to install and learn at the beginning of the game.
  • Some more scripting of interactions with a more neutral NPC than the fairly intolerant guards you meet in other levels.

Gameplay and Mechanics


  • New mechanics for data view trace time & app use and costs. Hopefully this will sort out some of the pitfalls of the old trace time system and instead turns that into a proper game mechanic. Plus the changes give us a way to upgrade player abilities throughout the game while keeping things balanced. We'll test this a bit in action and will then tell you more details.
    • This also came with some visual prototyping with Josh Ge's ASCII art and animation editor REXpaint (as you may recognise from his game Cogmind) to try and get an ASCII art / homebrew software feel, we are still playing with this, but it's a nice start:

  • Added support for using physical inventory items (and the Lua API for scripting what the items do).
    • This helps evolve the game's "adventure game" like elements
    • This allows for finding and using items which can be scripted now to do pretty much anything. We have yet to add a "combine items" button, but watch this space. Mini crafting system here we come! :0
Speaking of 'adventure game like elements' - Rich talked a little bit about this on the retro gaming podcast last year. One of the host's, Ben, described the game like this: "Its kind of like an adventure game that is then set within this 3d stealth game - which gives you more fail states than 'well I'm too stupid to figure out this puzzle'. You can listen here around the 1hour 30min mark.

Modding and Lua API additions


  • The above point to do with physical item inventory comes under Lua API too of course.
  • New scene hierarchy in the Template scene in generated when you create a new mod LevelKit to give a guide to help keep your mod scenes tidy and

Other


  • Fixed NPC prefabs to have the correct navmesh area tags so that NPCs would use stairs again!
  • Lots and lots of small stuff about doors. How their logic is set up, how the player and NPC's unlock them, and making sure they open away from the character instead of hitting you in face etc...

If you havent already - be sure to wishlist Off Grid on Steam - each wishlist makes a big difference to us, and we really appreciate your support!


[ 2019-03-14 17:13:47 CET ] [ Original post ]



Off Grid
Semaeopus
  • Developer

  • Semaeopus
  • Publisher

  • Coming soon
  • Release

  • Indie Strategy Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 74  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • http://offgridthegame.com/
  • Website

  • https://store.steampowered.com/app/526720 
  • Steam Store

  • The Game includes VR Support

    Off Grid is a 3rd person stealth hacking game where data is your most powerful weapon. Off Grid forgoes combat for hacking tools and ingenuity, and is completely moddable.

    Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.

    Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.

    Features:


    • Stealth and hacking gameplay based on use of data and environments rather than weapons and combat

    • Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI

    • Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance

    • Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them

    • Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia
    MINIMAL SETUP
    • OS: Ubuntu 16.4 or equivalent
    • Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 550 Ti or Radeon HD 6770
    • Storage: 10 GB available space
    RECOMMENDED SETUP
    • OS: RISC architecture is gonna change everything
    • Processor: P6 chip. Triple the speed of the Pentium
    • Graphics: 3Dfx Voodoo capable GFX cardSound Card: The Sound Blaster 1.0 ( "Killer Kard")Additional Notes: 28.8 KBPS Modem
    GAMEBILLET

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