Every 2 weeks on a Thursday we do a dev stream that focuses on an element of the modding tools and our Workshop integration. I missed a repost so here are two episode's at once! ;)
Ep13: NPCs - writing custom AI, actions and goals
In this episode we look at setting up NPC AI and how to script basic GOAP "goals" and "actions" in Off Grid. We go into a *lot* of detail on the AI flexibility here, so buckle up for a deep dive!
Ep14: The episode where nothing works!
In this episode we *attempted* to look at taking scriptable AI further and how to create detailed NPC actions and goals in Off Grid. *However*, as with all things live, you are sometimes at the mercy of the Gods, and we had some trouble checking out the features I had planned to. I will just aim to cover this topic in the next stream, and if you haven't already seen it Episode 13 covers the first part of the AI scripting process in a whole load of detail.
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Remember to tune in and join us next Thursday at 9.30pm GMT for the next episode!
Off Grid is a 3rd person stealth hacking game where data is your most powerful weapon. Off Grid forgoes combat for hacking tools and ingenuity, and is completely moddable.
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Features:
Stealth and hacking gameplay based on use of data and environments rather than weapons and combat
Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI
Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance
Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them
Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia