Sprint Roundup - Coworking and Cracking On
This sprint we had a great co-working session with the team in Essex. It was the first face-to-face gathering with all of the current team in one place, and so we made sure to start it off well! Sarah welcomed the team with fresh, homemade doughnuts and Rich had several racks of ribs ready for the smoker. It was an extremely useful co-working session with lots of planning and organisation - with discussion carefully curated by Filipe. The team also got together with other Essex devs for a bowling session one evening... and we've learned there are no standout bowlers on the team! [table] [tr][td]
[/td][/tr] [tr][td]Essex Dev Bowling[/td][/tr] [/table] We have built a studio and processes around working remotely (and even globally!). It gives us access to talent we wouldn't manage any other way, but it is so good to get together and share a meal around a table. [table] [tr][td]
[/td][/tr] [tr][td]Rich, Filipe, Andr, Pontus, & home smoked ribs! Sarah's behind the camera (again)![/td][/tr] [/table] We did a lot of scribbling with markers on oversized paper, and presenting ideas for things from new technical solutions to twists and details in the core story of the game. Of course one of the best things about getting together as a team when you predominantly work remotely, is having a reason to take a step back. We covered a lot of our release planning fundamentals as a team, and looked at the big picture such as milestones, work organization, bottlenecks and solutions, and more excitingly, what post-release plans we have in store!
This sprint included some fun extras, too. Chaos Communication Camp 2019 (an international meetings for hackers!) was the end of August, and we celebrated with a Milliways mod. Josh and a great new modder of ours, Luri, created the mod and Rich streamed with it during CCC. You can read about it and watch the recordings of the streams all here on our Milliways Mod wiki page. And if this interests you, you can even pull the repo from gitub and contribute to the mod.
Rich and Sarah went to Dundee for the UK Games Fund Awards in early September, where Rich was nominated for the Rising Star Award. The event was great fun and OFF GRID was demoed at the gorgeous V&A Dundee. The Videogames exhibition is on at the V&A and it's got a great look in on the dev journeys behind loads of great games, and so much more. [table] [tr][td]
[/td][/tr] [tr][td]V&A Dundee[/td][/tr] [/table] [table] [tr][td]
[/td][/tr] [tr][td]Entrance to the Videogames exhibition at the V&A Dundee[/td][/tr] [/table]
You may have also spotted that there is some news about the release of OFF GRID. We'll now be releasing OFF GRID in 2020 - you can read more about that here.
In between all of this, we have continued on with dev! We had a bunch more level content we were working on, some updates to the save system and a bunch of smaller tasks inbetween all of the above, a few of which are visible in the latest builds of the game and modding tools - as listed below.
What can you expect to see in the next build of the game and modding tools? Gameplay and Mechanics
[ 2019-12-02 18:56:37 CET ] [ Original post ]
Hello faithful OFF GRID fans! In the midst of things we managed to schedule this last devblog post and leave it in drafts, so belatedly here is the previous Sprint Roundup. Keep your eyes peeled for a new one next week! We had a fairly unique sprint last time around, with loads of doing stuff IRL! And with that we have got plenty to update you on with this sprint:
Facetime
This sprint we had a great co-working session with the team in Essex. It was the first face-to-face gathering with all of the current team in one place, and so we made sure to start it off well! Sarah welcomed the team with fresh, homemade doughnuts and Rich had several racks of ribs ready for the smoker. It was an extremely useful co-working session with lots of planning and organisation - with discussion carefully curated by Filipe. The team also got together with other Essex devs for a bowling session one evening... and we've learned there are no standout bowlers on the team! [table] [tr][td]
[/td][/tr] [tr][td]Essex Dev Bowling[/td][/tr] [/table] We have built a studio and processes around working remotely (and even globally!). It gives us access to talent we wouldn't manage any other way, but it is so good to get together and share a meal around a table. [table] [tr][td]
[/td][/tr] [tr][td]Rich, Filipe, Andr, Pontus, & home smoked ribs! Sarah's behind the camera (again)![/td][/tr] [/table] We did a lot of scribbling with markers on oversized paper, and presenting ideas for things from new technical solutions to twists and details in the core story of the game. Of course one of the best things about getting together as a team when you predominantly work remotely, is having a reason to take a step back. We covered a lot of our release planning fundamentals as a team, and looked at the big picture such as milestones, work organization, bottlenecks and solutions, and more excitingly, what post-release plans we have in store!
Milliways Mod
This sprint included some fun extras, too. Chaos Communication Camp 2019 (an international meetings for hackers!) was the end of August, and we celebrated with a Milliways mod. Josh and a great new modder of ours, Luri, created the mod and Rich streamed with it during CCC. You can read about it and watch the recordings of the streams all here on our Milliways Mod wiki page. And if this interests you, you can even pull the repo from gitub and contribute to the mod.
Dundee Calling
Rich and Sarah went to Dundee for the UK Games Fund Awards in early September, where Rich was nominated for the Rising Star Award. The event was great fun and OFF GRID was demoed at the gorgeous V&A Dundee. The Videogames exhibition is on at the V&A and it's got a great look in on the dev journeys behind loads of great games, and so much more. [table] [tr][td]
[/td][/tr] [tr][td]V&A Dundee[/td][/tr] [/table] [table] [tr][td]
[/td][/tr] [tr][td]Entrance to the Videogames exhibition at the V&A Dundee[/td][/tr] [/table]
Release Date
You may have also spotted that there is some news about the release of OFF GRID. We'll now be releasing OFF GRID in 2020 - you can read more about that here.
Cracking on with Dev
In between all of this, we have continued on with dev! We had a bunch more level content we were working on, some updates to the save system and a bunch of smaller tasks inbetween all of the above, a few of which are visible in the latest builds of the game and modding tools - as listed below.
In the latest game and Levelkit build:
What can you expect to see in the next build of the game and modding tools? Gameplay and Mechanics
- Optimisations for drone navigation volume generation
- Save system fixes & correctly listing save slots:
- overwrite saves
- maximum of 3 save slots
- reload last save system
- Levelkit tool improvements
- Fixed asset bundle loading for Levelkit levels
- Levelkit warnings added
- Miliways mod for Chaos Communication Camp
- Levelkit updated to Unity 2019.2.5f1
Off Grid
Semaeopus
Semaeopus
Coming soon
Indie Strategy Adventure Simulation Singleplayer
Game News Posts 74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
http://offgridthegame.com/
https://store.steampowered.com/app/526720 
The Game includes VR Support
Off Grid is a 3rd person stealth hacking game where data is your most powerful weapon. Off Grid forgoes combat for hacking tools and ingenuity, and is completely moddable.
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Features:
- Stealth and hacking gameplay based on use of data and environments rather than weapons and combat
- Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI
- Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance
- Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them
- Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia
MINIMAL SETUP
- OS: Ubuntu 16.4 or equivalent
- Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 550 Ti or Radeon HD 6770
- Storage: 10 GB available space
- OS: RISC architecture is gonna change everything
- Processor: P6 chip. Triple the speed of the Pentium
- Graphics: 3Dfx Voodoo capable GFX cardSound Card: The Sound Blaster 1.0 ( "Killer Kard")Additional Notes: 28.8 KBPS Modem
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