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Off Grid Dev Blog - "Expanding Horizons"
Joe and Jen's Rooms Work in Progress We also updated the vending machine art and worked on some in-game branding for food items.
New Vending Machine and Snack Art
New Coffee Machine Diogo - On Gameplay Scripting The last few months have been focused on improving the early levels of the game, and with that comes tutorialization to introduce the player to Off Grids core mechanics. A particular section to highlight is when we teach the player about being careful with the noise they make when running.
Avoid the Sleeping Guard! To better tie this tutorial to the rest of the level and to the overall story, we used it as an opportunity to further showcase the characters personalities. We start by getting the player to unexpectedly come face to face with a guard (who luckily is sleeping on the job) before having them engage in a small conversation with the always sarcastic figure of Smedley, where they learn about this core part of the game through a humorous interaction. Stef - On New Level As well as all of the above, we have been working away at a new level location: the Harbour.
So...the Harbours name is Harbour? Harbours are interesting locations, they are like a living thing, designed to keep goods constantly moving, constantly shifting, pulsing and transporting stuff around, much like a human body. We rely on them for so much, our harbours are precious, and in constantly increasing demand - after all how do you think your Temu orders are getting to you? As such, they are always looking towards technology for solutions...lovely, hackable, technology.
Here are some early screen captures of work in progress. We have some unique and interesting plans for the harbour, but we don't want to spoil the surprise too much! Studio Announcements - EMF Festival! The Off Grid team is once again joining the Milliways Village for some modding fun. We'll be using it as an opportunity to play test our modding tools and immerse our team in the world of digital security to help inspire our level design and story. Until then we are working away supporting the CCCamp Mod to show off there. If you are also going to EMF come find us and say hi! We'll be in the Milliways Village.
The CCCamp Mod If you havent already - be sure to wishlist Off Grid on Steam - each wishlist makes a big difference to us, and we really appreciate your support!
[ 2024-05-24 15:23:21 CET ] [ Original post ]
The sun is shining, our team has expanded and Off Grid development is in full steam ahead. It's a good time for some updates from us, don't you think? This is a long one so here is a summary of what you'll find below:
- Pontus - On Core Systems
- Melissa - On Layout and Props
- Diogo - On Gameplay Scripting
- Stef - On New Level
- Studio Announcements - EMF Festival!
Joe and Jen's Rooms Work in Progress We also updated the vending machine art and worked on some in-game branding for food items.
New Vending Machine and Snack Art
New Coffee Machine Diogo - On Gameplay Scripting The last few months have been focused on improving the early levels of the game, and with that comes tutorialization to introduce the player to Off Grids core mechanics. A particular section to highlight is when we teach the player about being careful with the noise they make when running.
Avoid the Sleeping Guard! To better tie this tutorial to the rest of the level and to the overall story, we used it as an opportunity to further showcase the characters personalities. We start by getting the player to unexpectedly come face to face with a guard (who luckily is sleeping on the job) before having them engage in a small conversation with the always sarcastic figure of Smedley, where they learn about this core part of the game through a humorous interaction. Stef - On New Level As well as all of the above, we have been working away at a new level location: the Harbour.
So...the Harbours name is Harbour? Harbours are interesting locations, they are like a living thing, designed to keep goods constantly moving, constantly shifting, pulsing and transporting stuff around, much like a human body. We rely on them for so much, our harbours are precious, and in constantly increasing demand - after all how do you think your Temu orders are getting to you? As such, they are always looking towards technology for solutions...lovely, hackable, technology.
Here are some early screen captures of work in progress. We have some unique and interesting plans for the harbour, but we don't want to spoil the surprise too much! Studio Announcements - EMF Festival! The Off Grid team is once again joining the Milliways Village for some modding fun. We'll be using it as an opportunity to play test our modding tools and immerse our team in the world of digital security to help inspire our level design and story. Until then we are working away supporting the CCCamp Mod to show off there. If you are also going to EMF come find us and say hi! We'll be in the Milliways Village.
The CCCamp Mod If you havent already - be sure to wishlist Off Grid on Steam - each wishlist makes a big difference to us, and we really appreciate your support!
[ 2024-05-24 15:23:21 CET ] [ Original post ]
Off Grid
Semaeopus
Developer
Semaeopus
Publisher
Coming soon
Release
Game News Posts:
74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
The Game includes VR Support
Off Grid is a 3rd person stealth hacking game where data is your most powerful weapon. Off Grid forgoes combat for hacking tools and ingenuity, and is completely moddable.
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Gameplay utilises unique mechanics that allow you to manipulate the world and people around you with the data they unwittingly leave behind. It’s a stealth game where the player can truly hack and manipulate objects in the environment.
Players, modders, and hackers will be able to use the game to create new and interesting levels with stories about surveillance, hacking and the internet of things.
Features:
- Stealth and hacking gameplay based on use of data and environments rather than weapons and combat
- Hack into lifelike simulated networks and data with realistic hacking techniques and tools including SSH, sidejacking, and social engineering of the AI
- Contemporary storyline and missions related to real-world events surrounding data privacy and mass surveillance
- Fully moddable content encouraging players to create new and interesting levels, whether complete fantasy or mimicking hacking in the real world around them
- Outstanding audio and original soundtrack from Jonas Jensen and Lyndon Holland, the BAFTA-winning composer from the game Virginia
MINIMAL SETUP
- OS: Ubuntu 16.4 or equivalent
- Processor: Intel Core i5 2300 or AMD FX6120Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 550 Ti or Radeon HD 6770
- Storage: 10 GB available space
- OS: RISC architecture is gonna change everything
- Processor: P6 chip. Triple the speed of the Pentium
- Graphics: 3Dfx Voodoo capable GFX cardSound Card: The Sound Blaster 1.0 ( "Killer Kard")Additional Notes: 28.8 KBPS Modem
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