It's been a long time since we saw an update for Super Lovely Planet, that's because I was on vacation. Europe was great, I prefer Southeast Asia still. Ask me about Berlin - best time ever!
Anyway, as promised earlier this year, I've got a Linux port of the game ready to go. It's been tested on Ubuntu 16.04 LTS. We've got a discussion pinned on the forum to track any bugs or issues we might run into. I'll be trying my best to work out the kinks.
Cheers!
-Vidhvat
Airport Level 58 is up!
It's longer, it's unforgiving, it's unlike any other level in the game. The stage sits at the end of the new levels from the last update so to access it you'll need to beat those before.
Let me know what you think! I was going to push out two more levels along with this one but they just didn't have enough new things going for them so I took the time to polish out this one instead.
Happy New Year!
Airport Level 58 is up!
It's longer, it's unforgiving, it's unlike any other level in the game. The stage sits at the end of the new levels from the last update so to access it you'll need to beat those before.
Let me know what you think! I was going to push out two more levels along with this one but they just didn't have enough new things going for them so I took the time to polish out this one instead.
Happy New Year!
Since its inception, Super Lovely Planet has seen a lot of iterations on its level design. I was always experimenting with new styles of gameplay which is why the game, the way it is today, has the stages distributed across many different worlds each with its own unique style.
I've been meaning to experiment further with new kinds of levels, which is why I'll be creating new stages and updating the game slowly over the next few months.
For now, we've got a handful of levels which introduce a new trap and up the difficulty a little bit. More than half of them are placed in the Construct and the rest are reconfigured version of levels from the Airport. You can gain access to these levels from the Summit.
That's it for this update. Expect new levels to trickle in slowly with future updates.
Cheers
Since its inception, Super Lovely Planet has seen a lot of iterations on its level design. I was always experimenting with new styles of gameplay which is why the game, the way it is today, has the stages distributed across many different worlds each with its own unique style.
I've been meaning to experiment further with new kinds of levels, which is why I'll be creating new stages and updating the game slowly over the next few months.
For now, we've got a handful of levels which introduce a new trap and up the difficulty a little bit. More than half of them are placed in the Construct and the rest are reconfigured version of levels from the Airport. You can gain access to these levels from the Summit.
That's it for this update. Expect new levels to trickle in slowly with future updates.
Cheers
Update 7 is here and it includes a Speedrun Mode!
You can toggle it on or off by hitting the F1 key at any point in the game.
It's pretty lightweight. All it does is drops a clock on the top left hand corner of the screen that tracks your run time and shows your stats.
It also enables a few hotkeys. You can use Tab or Shift+Tab to scroll between levels and hold the Restart key to restart your run from the beginning.
My record is 2:06.
But that's only because I can't type the cheats to skip levels any faster.
I think I can manage a minute fifty if I put some more effort into it.
Cheers
Update 7 is here and it includes a Speedrun Mode!
You can toggle it on or off by hitting the F1 key at any point in the game.
It's pretty lightweight. All it does is drops a clock on the top left hand corner of the screen that tracks your run time and shows your stats.
It also enables a few hotkeys. You can use Tab or Shift+Tab to scroll between levels and hold the Restart key to restart your run from the beginning.
My record is 2:06.
But that's only because I can't type the cheats to skip levels any faster.
I think I can manage a minute fifty if I put some more effort into it.
Cheers
So a bug was discovered where under a certain framerate the player character (Yellow Ball), instead of responding to player input like every other well mannered video game character, would decide to absorb the power of the sun and expand into a magical ball of emissive energy to instantly become one with the end point and finish the level.
Obviously, the root cause of the issue was a third party plugin I downloaded from the Unity Asset Store. I've disabled this "Google Deep Mind AI" plugin, so everything is working fine now. I'm quite certain no other features were affected with this change.
Apologies to those of you who were already plotting to pull out your charger cable and spin up a few instances of Photoshop to decrease the framerate and insta-win the difficult levels.
You can't do that anymore.
Cheers
So a bug was discovered where under a certain framerate the player character (Yellow Ball), instead of responding to player input like every other well mannered video game character, would decide to absorb the power of the sun and expand into a magical ball of emissive energy to instantly become one with the end point and finish the level.
Obviously, the root cause of the issue was a third party plugin I downloaded from the Unity Asset Store. I've disabled this "Google Deep Mind AI" plugin, so everything is working fine now. I'm quite certain no other features were affected with this change.
Apologies to those of you who were already plotting to pull out your charger cable and spin up a few instances of Photoshop to decrease the framerate and insta-win the difficult levels.
You can't do that anymore.
Cheers
Super Lovely Planet is available for purchase now!
Also pushed Update 5 with various fixes.
If you participated in the beta, you'll find some levels were modified. Changes to existing levels shouldn't happen after this update.
Have fun!
Cheers
Super Lovely Planet is available for purchase now!
Also pushed Update 5 with various fixes.
If you participated in the beta, you'll find some levels were modified. Changes to existing levels shouldn't happen after this update.
Have fun!
Cheers
Super Lovely Planet is set for release next Friday, July 28!
Check out the new trailer!
There's no embargo on the title!
If you've received a key in a press release or have beta access, feel free to share your thoughts, write reviews, stream or share gameplay footage!
Cheers
Super Lovely Planet is set for release next Friday, July 28!
Check out the new trailer!
There's no embargo on the title!
If you've received a key in a press release or have beta access, feel free to share your thoughts, write reviews, stream or share gameplay footage!
Cheers
Ranking system updated to fix miscalculated scores on levels that don't include any enemies
Fixed issue where background music would mute even when no foreground sounds are playing
Fixed issue with splash screen not scaling to non 16:9 resolutions
Fixed issue with menu button sounds playing without button actions
Minor updates to Korean translation
Fixed issue where menu text would clip even on 16:9 resolutions
Please leave feedback here or write to us at mail@quicktequila.com [ 2017-07-17 12:31:12 CET ][ Original post ]
Jump to dodge bullets and defeat baddies
Discover shortcuts and find secrets
Talk to NPCs and revisit iconic locations
Journey to Lovely Planet one last time!
It's not a shooter game. You can't shoot in this game. There's no gun
You don't unlock any skills or abilities. There is only the jump button
That other 3D platform game you know from the 90's? Super Lovely Planet is probably not like that game at all
One thing it does have in common with other 3D platformers? Collectibles
There's plenty of shortcuts to discover
Is the game difficult? Yes, only if you're not good at it
"Simple" as in straightforward. Later levels in the game can be quite challenging
There's a story but it's not shoved in your face
NPCs don't keep you for too long. They don't beat around the bush or waste your time trying to be funny
Some NPCs have a line of dialogue. Others might even be wearing hats.
There are a total of four achievements to unlock
You don't defeat an "evil mastermind". There's no boss fights
I have ideas for Lovely Planet 2. I also have a prototype ready
Look, I can't really explain why it's not a shooter game. I wanted to make a platformer, so I made a platformer. Okay?
You're still reading this? Pro tip - there is in fact a second jump button the game never tells you about
Here's the solution to level 32 - Jump straight down, hang a right and carefully crawl along the passage till you hit a left turn. From there, carefully drop to your right and go straight till you reach the end of the beam. Drop down to the platform below and follow the path to your left. You'll find an NPC there who will show you the rest of the way.
Don't look for the Mad Wizard in the forest, the NPCs, they're lying to you