Greetings Adventurers!
"Full release on Thursday! #hype"
Yes! We're excited as well, Joe Player. Officially, we're all set up for release this
Thursday, April 19th at 8AM Pacific Time
This has been our longest time between patches. Namely so we could really focus on the quality of the final product containing so much new content, and of course a whole new Adventure.
Those loyalists of you who joined Early Access and have been playing will really just treat this update like any other patch. With that in mind: we want to share patch notes with you now as we will not be posting patch notes on Thursday.
"Let's have it then"
Sure thing. I should mention, that since this is one of (if not the) most robust updates ever: I will not be listing out everying in utmost details - just noteworthy items.
Noteable New Features/Changes
New Adventure - Frost Adventure
Yup. That's right. Now included as another adventure to augment the original "For The King" mode, and "Dungeon Crawl" comes the
Frost Adventure. Taking place on the sunny beaches of the Rogue Isles, quest to bring the Queen the perfect Mai Tai while you try to find a bathing suit that doesn't make you self-conscious.
"lol wut..."
nah, just a prank bro... It's a Frost Adventure. It's cold.
- New realms
- New enemies
- New items
- New weapons
- New mechanics
- New story
- New achievements
New Character Skins/Genders
There are now male and female variants for each class!

You can now play Male or Female versions of all classes. In addition to that, there are also some hidden skins to uncover through play.
New Combat Timeline
The combat timeline has been completely re-worked to be clearer, and to make critical time-based strategies even easier to plan and execute.

We now show each character in their specific turn order, and update the turn order as needed when status effects change their speed or position in the queue.
With this new timeline: we've changed slightly how some of the attacks and status effects work in order to be more clearly represented. Things like
slow,
speed up,
reset, or
rush will now have an immediate visible effect on the timeline.
Old Saves are not compatible
Don't despair! We will have a legacy branch up for a while for those who really need to finish that quest. So you'll be able to swap to that, and back over to the main branch when you're ready.
Other Changes
- Too many bug fixes, and polish items to notate...
- Major balance adjustments. From enemies, to damage, to Chaos
- New animations and models for both new assets, and old!
- In game encyclopedia has been re-worked and updated
- Lore payouts reworked
- Loads of Controller love
I also want to explicitly note that the "Bug Report" button will now be hidden by default. If you wish to continue supporting us with reports: you can enable it in the Options menu
We're really proud of the game so far, and we want to thank you all for your continued support and feedback. We're striving hard to make the game stand out from the crowd, and be a fun and unique experience.
We're not done yet, either.
See you Thursday!
-IronOak Games
[ 2018-04-17 02:22:06 CET ] [ Original post ]