
Hello Adventurers,
Today we’re happy to announce the content of our next major update!
"Oh… more teasers?"
No, Joe Player... We ain’t a tease. We got the goods to show!
"Daaaayum"
First, and foremost: the previously mentioned Highly Requested ‘Game Mode’ is…. drumroll please...
Endless Dungeon Mode
That’s right. This new adventure entitled
Hildebrant’s Cellar lets you fight down through the depths of your favourite realm agent’s house. See how far you can get until your inevitable demise. Fight a plethora of enemies, avoid traps, mimics, and smash doors. All the things you know and love (or know, anyways… re:mimics) from exploring and conquering dungeons and caves in our other adventures.
"Sweeet"
But that’s not all,
Joe Player... You’ll find things down below you thought only existed in the overworld. We’ve added encounters like Sanctums, Dead Adventurers, Stone Heros, and more to the dungeon.
We’ve also got new stuff!
"Stuff?! I LOVE stuff!"
- 4 new traps
- New enemies
- 4 new items
- 9 new character customizations
- 3 new Achievements
Here’s one of my personal favourites:

Next up, we’ve got:
House Rules
We understand that there are those out there who want a more casual experience. We also understand there are some masochists who want to make it even harder… With that in mind: we added a few toggles to the create game screen to permit both preferences.

It should be pretty self explanatory, but let me explain it anyways.
- Chaos frequency will increase or decrease the number of rounds between when Chaos is set to increment. Assuming, of course, that the game mode has Chaos in it.
- Life Pool will let you increase, or decrease the starting lives. To be clear: this does not change the amount of lives you’ll find in your adventures. And as always: there is no cap to how many you can gather.
- Economy Inflation Oh, don’t lie: you skipped right to this one, didn’t you!? This will permit you to adjust the percentage increase of inflating items over time. This does not change base prices of items, and does not change starting gold, gold drops, or item drops in any way. It’s only the inflation of the small set of items that naturally inflate in price over time.
Using house rules does come with some caveats, however. Namely that if the game is made easier, then the final achievements for beating Vexor on Apprentice, Journeyman, and Master are not available. These remain locked behind the requirement that you beat the game on the
default difficulty settings (or harder).
But that’s it! We want to make the game fun for everyone, but we also need to make it fair for those who worked so hard to get those achievements.
Character Stat Overview
This one is a great quality of life feature that was inspired by none other than Senerio himself (who runs the Discord server). You can now get a full breakdown of all stats, effects, bonus’, ailments etc on a given character. We’ve replaced the functionality of the
Toggle Stats button on the character hud to now open this beauty:

Everything is dynamically generated, and even tool-tipped!
On top of these great new things, we’ve got fixes and improvements as always. We’ll have full patch notes on the day we deliver.
Look for these new features to be playable on the 21st
Until then!
-IronOak Games
[ 2018-06-15 00:56:01 CET ] [ Original post ]