Hello Adventurers!
We've got a nice juicy update for you today. Lately, we've been focusing hard on console ports, and that's taken up a lot of time.
But all the while we've been slowly working on some balance changes, and quality of life upgrades.
Let's get into some specific highlights.
New Languages!
Japanese, and Korean localization have been added!
Trading Cards
Weve added 6 trading cards!
Boat Reclamation / Boat Selling
Boats can now be "reclaimed" back into deeds, and carried, or sold. To do so: you can put any boat next to a port/water town, and use the services menu to reclaim it. It costs nothing to do so, but the boat must be fully repaired before you can reclaim it.

Now in the event that you buy a boat in a smaller body of water, you can simply reclaim it, and take it somewhere else. Let the portaging begin!
Difficulty Changes
We've made some rules changes to all our adventures. Apprentice, and Journeyman are now easier by way of increased lives, and Chaos times. This should translate to making the initial difficulty curve of the adventures more survivable.
For the specifics of the changes: scroll to the bottom of this post.
The aim here is to get more people playing Journeyman! This is our favourite way to play, and we're hoping you'll all agree.
AND DON'T FORGET... You can always customize the difficulty of the game with the House Rules button:
Changes to Vexor - FTK Mode
Vexor and his Chaos Hounds on Apprentice and Journeyman have changed. In general, they've both been slowed down a bit, and do less damage. The Hounds are also less evasive, and have less crit chance.
Vexor has been made to exchange some attacks with buffs, and will also do fewer group Chaos attacks.
Updates / Fixes
- Japanese and Korean languages added
- Boat Reclamation - turn boats back in to deeds to carry or sell
- New dead character display in overworld, and on character HUD
- Fixed an issue where Snow Caves would spawn the royal chest in a room other than the last one
- Fixed an exploit where infinite gold could be generated in multiplayer
- Ability to skip the intro videos on game start
- Fixed an instance where the item card could be stuck on screen between turns online
- Fixed an issue that resulted in an impassible sea hex
- Fixed an issue that resulted in poison/curse particles not going away in dungeons
- Fixed an issue where backpacks would not be visible after a revive in a dungeon
- Fixed an issue where hud text when getting poisoned would appear twice
- Fixed a rare issue where mashing the options button on a controller while an adventure was starting could result in lost focus and soft lock
- Removed the ability to accidentally buy the top level pipe that would do nothing, but still spend gold
- Removed the buy option for pipes, which resulted in some confusion
Specific Rule Changes
All Adventures
Apprentice Lore Payout increased from 50% to 60%.
Master Lore Payout increased 140% to 150%.
Apprentice enemy health has been reduced 5% across the board.
For the King
Chaos frequencies:
Apprentice increased from 6 to 8.
Journeyman increased from 5 to 6.
Life Pool:
Apprentice increased from 4 to 6.
Economy Inflation:
Apprentice reduced from 90% to 80%
Journeyman reduced from 100% to 90%
Dungeon Crawl
Life Pool:
Apprentice increased from 2 to 6.
Journeyman increased from 1 to 3.
Economy Inflation:
Apprentice reduced from 90% to 80%
Journeyman reduced from 100% to 90%
We also added Vision Scroll to town staples on Apprentice and Journeyman that will mean they are readily available for purchase to help you find all the hidden locations.
Frost Adventure
Life Pool:
Apprentice increased from 4 to 6.
Economy Inflation:
Apprentice reduced from 90% to 80%
Journeyman reduced from 100% to 90%
Into the Deep
Life Pool:
Apprentice increased from 4 to 6.
Economy Inflation:
Apprentice reduced from 90% to 80%
Journeyman reduced from 100% to 90%
May your dungeons be bursting with loot
-IronOak Games
[ 2019-04-03 20:40:08 CET ] [ Original post ]