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Queen's Quest 4: Sacred Truce
Brave Giant LTD Developer
Artifex Mundi Publisher
2018-04-26 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
Mixed (88 reviews)
The Game includes VR Support
Public Linux Depots:
  • Queen's Quest 4: Sacred Truce Linux [1.5 G]
Creating dialogues in Irony Curtain


Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game. Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain: 1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place. 2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears. 3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
    [olist]
  • Who is talking
  • The Dialogue text (or several dialogues if they should be drawn)
  • (Optional) The Dialogue text when repeating the talk
  • (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
  • (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
  • Where the text should appear on the screen (e.g. over the character or over the radio speaker)
  • (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)
4. After creating the entire tree for all the dialogues we generate so-called keys. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love


[ 2019-03-19 12:50:01 CET ] [ Original post ]

The realm of the Five Kingdoms faces a formidable challenge. A mysterious power is trying to destroy the relationship between humans and elves and start a conflict. What will happen to this legendary world when the covenant of magic between humans, elves, dwarves, goblins and hobbits ends?

After many years of peace between the Five Kingdoms, dark clouds are gathering over the realm of humans and elves. After an attempt to assassinate the Elf King, life's delicate balance, which was only maintained through the magic of the Sacred Truce, has come to end. Friends and neighbors are beginning to turn against each other. Suddenly the tiny village of Saddletown becomes the centre of attention for the entire kingdom – according to the elves it's where the would-be assassin is hiding. It seems that the people of the town must answer for his crimes.
The mayor of Saddletown invites the emissary of the Peacekeepers Guild for a meeting. The ongoing peace between humans and elves and the fate of Five Kingdoms are in his hands.

Features

  • Play 32 minigames to discover the history of the Five Kingdoms!
  • Visit 43 unique places in the world of the elves!
  • Travel through a land of magnificent adventure!
  • Find cleverly hidden objects!
  • Face the magical runes and unlock all 24 achievements.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.5 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 3 GB available space

GAMEBILLET

[ 6074 ]

8.39$ (16%)
8.27$ (17%)
26.34$ (12%)
5.87$ (16%)
24.79$ (17%)
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39.95$ (11%)
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16.96$ (15%)
3.93$ (21%)
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22.98$ (23%)
41.49$ (17%)
13.04$ (78%)
2.74$ (73%)
4.64$ (81%)
3.74$ (85%)
33.96$ (15%)
6.98$ (13%)
25.19$ (16%)
9.99$ (75%)
33.96$ (15%)
16.99$ (15%)
7.44$ (17%)
GAMERSGATE

[ 2113 ]

1.88$ (81%)
5.25$ (85%)
0.68$ (91%)
0.85$ (83%)
1.19$ (83%)
9.34$ (53%)
0.6$ (91%)
8.5$ (83%)
3.0$ (85%)
0.51$ (91%)
1.02$ (91%)
1.53$ (87%)
1.7$ (91%)
1.7$ (79%)
0.85$ (91%)
0.43$ (91%)
2.4$ (76%)
10.19$ (49%)
1.91$ (87%)
2.13$ (91%)
1.74$ (71%)
9.0$ (64%)
6.25$ (75%)
5.0$ (80%)
4.4$ (78%)
0.85$ (83%)
4.42$ (66%)
5.09$ (49%)
3.4$ (91%)
0.9$ (91%)
MacGamestore

[ 2043 ]

49.99$ (17%)
1.49$ (94%)
1.99$ (87%)
0.99$ (75%)
4.99$ (50%)
22.49$ (10%)
2.49$ (50%)
1.99$ (90%)
15.99$ (20%)
1.19$ (76%)
2.99$ (70%)
1.19$ (91%)
1.19$ (60%)
0.69$ (65%)
1.99$ (60%)
43.99$ (27%)
2.99$ (80%)
2.49$ (75%)
2.48$ (83%)
4.99$ (75%)
1.99$ (80%)
15.89$ (21%)
1.19$ (88%)
1.98$ (80%)
3.74$ (75%)
29.99$ (50%)
1.24$ (75%)
2.29$ (85%)
1.19$ (88%)
1.10$ (45%)

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