Release notes here. Not sure why I went with a Dexter reference, but the new Dark Spire faction certainly are murderous. Thanks once again goes to Badger for implementing yet another faction into the game. Holy smokes this guy is on fire. The Dark Spire are a bit more involved this time around, which is quite fun. On my end, I've mostly been working on optimizing how the game loads, including pretty much halving the startup time as well as giving you visual feedback on what is going on instead of the application seeming to be hung. This makes development and testing faster on our end, and gives a much better first impression for anyone coming to the game fresh, so I figured I'd go ahead and knock that out now. Repeating myself from last release, and probably for the next few releases: behind the scenes Keith is still working away on the first wave of the pivot. None of that is in this release, but it's coming along. :) As a reminder, we're running a deep discount on the original AI War and its expansions. If you don't already have that game, now's a super good time to pick it up. If you haven't got the sequel yet (via kickstarter/backerkit), then now is also a super good time to wishlist the sequel. If you wishlist it, you'll be notified when it goes to Early Access and when it goes to 1.0. Enjoy! Chris
[ 2018-05-01 17:03:17 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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