▶
AI War 2 v0.750 Released! "My Friend The Marauder"
[ 2018-07-13 23:59:22 CET ] [ Original post ]
Release notes here.
Lots of happiness in this one! So first, a picture for you:
I have absolutely hated how the forcefields looked in this game ever since the start. I've kept working on new versions, but never was happy with them. Thanks to work by Oranged Keys, we've finally got a version that makes me go ooh! As a good forcefield should.
Anyhow, that's just a minor cosmetic thing. What really matters in this release?
- First off, BearPerson took a dive into our code and fixed the multithreading issue, as well as providing a lot of feedback on what our actual problem is. That provides an excellent point for Keith to take the baton on this one. Super huge thanks to BearPerson.
- Secondly, Badger has made it so that Marauders, which we talked about the coolness of last release, can now be friendly to you, and there can be multiple factions of them. In short, your galaxy can get darn busy with the goings and comings of these ruffians, which is super cool.
- On my end, I finally finished the framework for DrawMeshInstanced, and have gotten that applied to shots, which now take only a fraction of the time they used to. This not only uses a more efficient way of drawing, but it also uses SIMD off your processor for more efficient math tracking the position updates for your shots. Ships are coming soon on this front! Battles will run a lot faster after that, and they already run a bit faster (shots were already way more efficient than ships even prior to now).
- And then there is just a huge laundry list of other things. Some of the highlights:
- Randomness should be more random.
- Cross Planet Attacks should actually work now.
- Reprisal waves don't happen so early in the game now, and got a nerf in general.
- A few parts of the GUI are now more efficient.
- Dark Spire are now fixed up quite a bit and probably work, but feedback is desired.
[ 2018-07-13 23:59:22 CET ] [ Original post ]
AI War 2
Arcen Games, LLC
Developer
Arcen Games, LLC
Publisher
2019-10-22
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Very Positive
(1063 reviews)
The Game includes VR Support
Public Linux Depots:
- AI War 2 Linux [1.72 G]
Available DLCs:
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
Wishlist the game to be notified when it becomes available!
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB