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AI War 2 v0.761 Released! "A Badger And A Puffin"

Release notes here. This particular release is about refinement in the wake of the huge changes that came out on Friday.  It needed it, very much so, but still surprisingly not to the degree I would have expected.  That was a pleasant surprise! :) A huge portion of these fixes and balance tweaks were actually done over the weekend while I was off with family, which is kinda crazy and cool -- volunteer developer Badger, and prolific community member RocketAssistedPuffin directly made a lot of the most important changes here (Puffin was even releasing his fixes as mods over the weekend so that folks could have those changes prior to this new official build rolling out -- soooo coooool!). This one breaks all the savegames, like most of the new releases over the next 2ish weeks are likely to.  Apologies in advance, but it's just a very tumultuous time for a lot of the ships and their mechanics. I'm not really even sure what to say to summarize this version.  Basically it's "those things that bugged you the most last release are fixed."  There's also a new auto-kite feature that Badger added, which I think is super helpful. There are still some issues with the AI not acting properly because the strength values on ships are a bit haphazard, so the AI (and you, if you read the UI) will think that certain matchup are more or less balanced than they really are.  Basically some of the ships you have have too much strength and are freaking out the AI because of that (but that strength number isn't backed up with actual power, it's all a bluff, basically).  I'm going to be redoing how strength is calculated and put in starting tomorrow, and that should solve that issue. One of the big upcoming things (aside from lots more ships reinventions like you see in this build and the last one) is procedural ships.  Semi-procedural, at any rate.  Since seeing just how easy the creation and tweaking of existing ships are right now, I'm feeling less inclined to go super-crazy with that, but I do want some element of it there.  I'm most excited about the handfuls of new ship abilities that are still outstanding to be added. Lots more to come this week.  Thanks for your support! The Usual Reminders Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do. Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support. Enjoy! Chris


[ 2018-08-27 20:48:07 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1063 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6132 ]

5.31$ (73%)
6.59$ (40%)
3.35$ (16%)
15.99$ (73%)
21.22$ (15%)
1.50$ (90%)
16.79$ (16%)
3.49$ (13%)
6.75$ (77%)
3.38$ (83%)
16.99$ (15%)
3.76$ (81%)
8.17$ (18%)
4.19$ (16%)
16.99$ (15%)
17.59$ (12%)
5.00$ (75%)
6.00$ (70%)
12.59$ (16%)
8.99$ (40%)
7.69$ (74%)
2.83$ (81%)
3.79$ (81%)
26.24$ (25%)
16.97$ (15%)
4.19$ (16%)
12.42$ (17%)
12.89$ (14%)
24.00$ (60%)
16.99$ (15%)
GAMERSGATE

[ 2625 ]

0.45$ (85%)
6.6$ (74%)
9.74$ (35%)
3.3$ (78%)
12.49$ (50%)
8.1$ (73%)
3.75$ (75%)
3.39$ (32%)
3.75$ (85%)
20.09$ (33%)
5.0$ (75%)
2.55$ (87%)
0.64$ (87%)
2.32$ (85%)
1.55$ (84%)
1.5$ (90%)
13.99$ (30%)
4.4$ (78%)
3.48$ (83%)
3.28$ (78%)
3.3$ (78%)
13.49$ (10%)
10.87$ (57%)
0.45$ (85%)
0.9$ (91%)
0.84$ (58%)
2.4$ (70%)
0.85$ (83%)
4.56$ (89%)
9.0$ (70%)

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