Release notes here. As the title suggests, this release increases your ship caps by a ton. 3x for all of the smaller fleetships, to be precise. The AI and other factions are unaffected; you were simply being outgunned in an unfair way. Your caps for other types of ships are unaffected. In related news, the firepower of ALL the ships have been nerfed super heavily, generally speaking to 1/10th (!) their prior values. In some cases where the values were already low, more like 1/3rd. If this winds up feeling too harsh, please let us know, but ships were basically vaporizing instantly in battle. I think that if anything needs to change, possibly the health on the larger ships now needs to come down, but we'll see. If fleet ships are dying at a good speed when in battle with each other, then we're in pretty good shape and just need to figure out how to get the bigger ships to relate to them better. There are some pretty major bugs that we've fixed in this one, which have been around for quite some time. The screen flashing bug, which also had a performance hit, is fixed. The ships shooting off into the ether at nothing is also fixed, and also was at least a mild performance hit. If you see either of those again, please let us know so that we can go in and murder them all over again, but hopefully it won't come to that; savegames are appreciated on mantis if you find something like that. Speaking of savegames, we're not going to be breaking those anymore for a while, after all. Potentially not anymore, period (but no firm promises on that until we get into EA). AI War Classic's savegames are forward-compatible all the way back to the betas in May 2009, so we have a history of long savegame forward compatibility. :) It has just been a matter of not wanting a lot of cruft in our data files and code right now with all the changes we've been making, hence all the recent breakages. There are a lot of other good fixes in there, too, but it's late and I'm super tired, so I'll mostly let you read the release notes yourself. :) Lots more to come this week. Thanks for your support! The Usual Reminders Quick reminder of our new Steam Developer Page. If you follow us there, you'll be notified about any game releases we do. Also: Would you mind leaving a Steam review for some/any of our games? It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen. Reviews make a material difference, and like most indies, we could really use the support. Enjoy! Chris
[ 2018-08-30 02:29:11 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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