Release notes here. The auto-targeting of player ships, as well as AI ships, is better. Also, balance continues to be majorly improved thanks to RocketAssistedPuffin. Also also, the Nanocaust is better than ever thanks to Badger, and there's a big laundry list of bugfixes. I mentioned this last time, but it bears repeating: RocketAssistedPuffin has stepped into a volunteer balancer role, and he is not only looking for feedback, but he's actively integrating lots of things that other people are suggesting on our forums and Discord, as well as things that he's finding and coming up with himself. The more feedback the better, for sure. I should also take this time to point out the thread where you can give feedback to Eric on the upcoming lobby redesign. I have been remiss on not giving that wider visibility. Late today, I've spent a lot of time going through mantis, and I'm not nearly done yet. I have been working on trying to compile a big list of things for my trello to-do list, with some new categories in there. Basically, to get to a point where we can release in Early Access, a few things have to happen:
- First, we have to get things really nice and clean and polished, and with enough features that people get the idea, for a press build. No press build, no previews, no EA launch coverage, and that is bad.
- That has to be out to the press ideally 3+ weeks ahead of a launch of the game into Early Access, or again we simply don't have time to get good coverage.
- There's then a list of things that we need to get done during that 3 week period, basically to get full polish for the initial Early Access launch. At least half of those three weeks should be set aside for just reacting to ongoing bugs and polish that people find, though.
- Then we release to Early Access, and life resumes its normal cycles as we head on towards 1.0 some months later.
[ 2018-09-06 01:52:55 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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