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AI War 2 v0.768 Released! "Golem Rebirth"

Release notes here. There's a lot of good stuff in here.  All sorts of bugfixes, major targeting improvements, beam weapons work better and have visuals, the AI does some cool new things, and there's a lot of balance improvements.  It's very late and I'm tired, so I'll mostly leave it at that. ;)  Oh, there was a giant performance improvement, too. One question: is the game too sluggish right now, in terms of how fast units kill things?  It feels like units die a lot slower here than they did in AIWC.  If so, that's quite a pendulum swing away from where ships were insta-dying a few weeks ago, but the real balance needs to be somewhere in the middle.  It's just something I was noticing, it seems like battles are really slow affairs right now. I mentioned this last two times, but heck, I will again: RocketAssistedPuffin has stepped into a volunteer balancer role, and he is not only looking for feedback, but he's actively integrating lots of things that other people are suggesting on our forums and Discord, as well as things that he's finding and coming up with himself.  The more feedback the better, for sure. The schedule that I outlined last time is still what we're planning on, and so far so good.  There were a lot of things that were off the beaten path that I got done today that needed to happen, but I still was faster than the schedule laid out, so that's good.  I won't be around tomorrow, but I'll be on Sunday unless I'm just absolutely beaten tired again.  Not sure why that's been happening on the weekends.  But any rate, I'm going to be out next Friday (grr), so I want to get that extra day in in advance.  Gotta make this schedule work.  Anyhow, for now: sleep! Lots more to come next week! The Usual Reminders Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do. Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support. Enjoy! Chris


[ 2018-09-08 02:51:12 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1063 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6132 ]

2.50$ (72%)
1.35$ (91%)
8.47$ (15%)
16.89$ (58%)
49.95$ (17%)
3.75$ (75%)
4.42$ (56%)
4.19$ (30%)
13.32$ (78%)
7.99$ (68%)
12.59$ (16%)
1.50$ (90%)
42.46$ (15%)
7.50$ (50%)
7.99$ (80%)
12.57$ (69%)
25.49$ (15%)
20.65$ (17%)
2.83$ (81%)
17.79$ (11%)
8.27$ (17%)
1.24$ (79%)
8.39$ (16%)
15.99$ (20%)
15.19$ (16%)
34.96$ (30%)
6.63$ (17%)
8.49$ (15%)
2.70$ (91%)
9.33$ (38%)
GAMERSGATE

[ 2625 ]

37.49$ (25%)
3.26$ (78%)
4.0$ (80%)
3.39$ (32%)
2.55$ (87%)
0.9$ (91%)
1.72$ (87%)
9.0$ (85%)
2.0$ (80%)
9.0$ (85%)
6.0$ (90%)
6.0$ (60%)
5.22$ (74%)
11.24$ (25%)
0.86$ (57%)
0.87$ (71%)
25.0$ (50%)
10.91$ (22%)
3.0$ (80%)
0.85$ (83%)
0.45$ (85%)
23.99$ (20%)
3.05$ (69%)
15.74$ (37%)
4.49$ (55%)
4.25$ (79%)
10.79$ (46%)
1.19$ (83%)
1.5$ (70%)
9.6$ (84%)

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