We're getting very close to our Early Access release! We currently plan on that being October 18th, or something very close to that. Looks like a target we can actually hit this time, finally, too. Things are looking up! If you're reading and you don't already have a copy of the game, you can wishlist it on Steam to get notified when it goes live.
Here's a video showcasing some of what's new in the most recent release.
That video does a great job of showing off the visual improvements and the AI logic improvements in particular. I love watching the ships kite around in the clips later on in there in particular. But there's really been a gargantuan amount of stuff happening lately. The most recent release notes are worth a read in particular, if you want to know the very latest news.
Basically, if you haven't been following things closely... things are just coming along really, really well. We still have a ways to go before we're ready for Early Access, but the schedule seems manageable finally, and it should be a really positive showing that we have at launch there. No multiplayer right at first, but that will come in a few months. Just too much to polish on single-player first, basically. We had working multiplayer months ago, but disabled it for now because we kept breaking it while making gameplay changes, and it would be a better use of time to just finish fixing it back up all at once after the gameplay settles out.
We should start having some press preview (not REVIEW) builds in another week and a half or two weeks. Very excited but nervous about taking that plunge. The full game should be out by Q2 of 2019.
Oh, by the by: there was some back and forth for a while about "is this diverging too far from AIWC" and then "is this just going to be a graphical/performance upgrade of AIWC." Two extremes, I know. But now we've landed in a happy medium space, where the game is a clear improvement from AIWC, but also not remotely just a clone of it. I'm super proud of the strides this has taken forward during the Era of Discovery phase that we entered in August, because I feel like this has really brought the game into its own.
That's all for now -- thanks for reading and watching!
Chris
[ 2018-09-25 01:46:11 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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