TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
AI War 2 v0.804 Released! "Hack Me Quickly"

Release noteshere. This has a couple of notable bugfixes, and it tunes the balance on the hacking response from the AI waaay down. That was some game-ending level of hacking response that some folks were getting. Badger is currently in the process of reworking how the hacking response severity gets calculated anyhow, but for now we just toned down the existing mechanic since the new logic isn't ready yet. This version also simplifies the speed controls some, and adds in legitimate Game Speed Styles (rather like the first game had). These GSSes, rather than being like fast-forward or slow-motion (which we do also have), act as balance shifters to either make the game more frenetic or more contemplative. The default values here are the same, but there is a speed now that is Epic (quite contemplative), all the way up through Cheetah (very fast), all the way through Insane and Plaid (because why not). Some folks feel like it's too fast, some folks feel like it's a little slow, and now everyone can play the way they want while leaving the in-game wall-clock alone. Except when you want to fast-forward for a bit, which obviously you can still do. Also? Sabots are not so darn terrifying anymore, so your starships should breathe a sigh of relief. Big Topics It's late and I'm quite tired, so I don't feel like getting into these full discussions right now. But basically I am hearing what you're saying about things like the control groups being difficult to manage, and some of the things you want to be able to control with them, build queues, etc. I've been thinking hard on some solutions for those, and I think there will be some good changes to come out of that. Thanks for your patience, in the meantime. The lobby is something that I desperately want to get fixed up to a nicer state, but with all the feedback pouring in on actual in-game areas I think I am going to have to delay that a bit more than I had expected. I had figured the lobby would be done by the end of October, but now I think it's better to say November instead. The overall game experience will evolve a lot faster and more pleasingly that way. Don't worry, I'm not going to forget about it! There are also some very valid concerns/wishes that folks have for more options on the galaxy map to find things easier, and some things related to making scouting easier (and/or results of scouting to be easier). Those are also on my radar, and something I'm putting ahead of the lobby right now because I think that will help everybody more directly. Oh, and getting some of the tutorial things a bit better, like it not skipping ahead on you, and telling you what a colony ship is. I want to get a tip of the day in there, and maybe an in-game FAQ or something. And then of course the growing list of small wishes, big wishes, small bugs, big bugs... These last couple of days have been maybe too much talking on my part, so I am going to try to balance that more with the actual work of developing the game. Even with a 10 hour workday, I still have 72 unread messages at the moment. It's a good problem to have! Don't get me wrong. But it does require me to try and work on time management a bit better. Expect more tomorrow, and each day this week. We've been maintaining a schedule of roughly 3-5 releases a week for a while now, and we don't expect for that to change anytime soon. Thank you everybody so much for the support, and the kind words, and the positive reviews. It's making such a big difference to us. Problem With The Latest Build? If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options. You can always choosemost_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire. The Usual Reminders Quick reminder of ournew SteamDeveloper Page. If you follow us there, you'll be notified about any game releases we do. Also:Would you mind leaving a Steam review for some/any of our games? It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen. Reviews make a material difference, and like most indies, we could really use the support. Enjoy! Chris


[ 2018-10-18 02:18:48 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1063 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6132 ]

12.99$ (35%)
8.39$ (16%)
5.00$ (50%)
21.24$ (15%)
2.00$ (80%)
7.19$ (20%)
11.25$ (55%)
17.59$ (12%)
12.27$ (18%)
10.00$ (50%)
24.00$ (60%)
4.20$ (83%)
2.53$ (58%)
16.79$ (16%)
5.25$ (79%)
0.50$ (90%)
10.00$ (50%)
3.00$ (80%)
31.99$ (20%)
9.76$ (51%)
11.25$ (75%)
12.74$ (15%)
1.80$ (91%)
6.53$ (56%)
3.31$ (78%)
12.27$ (18%)
11.24$ (25%)
49.87$ (17%)
33.17$ (17%)
33.17$ (17%)
GAMERSGATE

[ 2625 ]

7.04$ (65%)
1.05$ (65%)
5.4$ (64%)
0.51$ (83%)
8.28$ (45%)
19.99$ (20%)
0.45$ (85%)
3.52$ (82%)
4.05$ (73%)
11.24$ (55%)
1.67$ (83%)
0.51$ (74%)
0.92$ (82%)
3.19$ (79%)
10.79$ (46%)
4.65$ (53%)
11.3$ (43%)
4.8$ (76%)
0.68$ (83%)
15.0$ (62%)
10.44$ (74%)
13.99$ (30%)
7.79$ (61%)
2.69$ (91%)
0.6$ (85%)
7.92$ (74%)
4.07$ (49%)
6.0$ (80%)
0.69$ (86%)
3.4$ (83%)

FANATICAL BUNDLES

Time left:

8 days, 22 hours, 53 minutes


Time left:

14 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

11 days, 22 hours, 53 minutes


Time left:

36 days, 22 hours, 53 minutes


Time left:

16 days, 22 hours, 53 minutes


Time left:

8 days, 22 hours, 53 minutes


Time left:

43 days, 22 hours, 53 minutes


Time left:

32 days, 22 hours, 53 minutes


Time left:

29 days, 22 hours, 53 minutes


Time left:

37 days, 22 hours, 53 minutes


Time left:

39 days, 22 hours, 53 minutes


HUMBLE BUNDLES

Time left:

3 days, 16 hours, 53 minutes


Time left:

17 days, 16 hours, 53 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE