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AI War 2 v0.816 Released! "Aggressive Busting and Stacking"
[ 2019-03-06 04:01:13 CET ] [ Original post ]
Release noteshere. This is the last build before the 0.900x phase of the game's development process, and it's a big one! First off, what's new in this release?
- A bunch of changes have been made to balance, as usual.
- Several new ship mechanics have been added, such as a new "Bunker Buster" and "Charger" mechanics.
- Several new capturable units have been added, such as Zenith Matter Converters, Distribution Nodes, Advanced Factories, and Spire Archives.
- The AI has had a variety of upgrades that should make it properly more aggressive in a variety of circumstances where it was previously holding back. Consider yourself warned. ;)
- A bunch of bugfixes, including finally the fix for that "game command issued noise" sound effect playing when inappropriate.
- A bunch of changes to stacking of AI units to make it work better, and also feel more like a real game feature rather than just a performance optimization (it was always meant to be both).
- A huge raft of changes to various minor factions, generally keeping up the arms race that seems to be perpetual with all of them. Smarter, stronger, more interesting, you get the idea.
- The new phase is called The Arrival of Fleets, which should give you some ideas on what is planned.
- The goal with it is to take the game from "that early access feel" to a true 1.0 game.
- As part of that, along with the goals of making the gamefeel more like the first game, we're actually going to be diverging a bit more from the first one in a mechanical sense to converge on it in a "spirit of the beast" sense.
- Yes, that is vague.
- I want you to see it in practice before I try to explain it too much, because the document I wrote to outline my plans was 12,000 words long. Badger and Puffin and Eric have read it and commented quite a bit, and my hope is that we'll have a version you can actually play within the next week.
- THAT said, I haven't actually done a full hours analysis yet, so no promises, but we're going to be working on it as fast as we can.
- No you can't read the document yet, but I will have it for you to read as the release changes come out. The document is the result of your cumulative feedback over the last three months, and my musings on it as well as suggestions from a variety of you, and it's enough of a change that I want you to be able to feel it in practice rather than us all armchairing it ad nauseum.
- If this absolutely hits the fan and is terrible, then we've only lost a week, but so far the guys I showed it to are really excited about it to their surprise (and mine), so my hope is that after it comes out we go into revision and refinement as part of the new phase, not a rollback. Fingers crossed, eh?
- But either way it's just hard to have you read a 12k word document and digest that and try to form a big opinion when it isn't something you're treating like a job. Fifteen minutes of just playing in the new system will be so much more informative for you.
[ 2019-03-06 04:01:13 CET ] [ Original post ]
AI War 2
Arcen Games, LLC
Developer
Arcen Games, LLC
Publisher
2019-10-22
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Very Positive
(1063 reviews)
The Game includes VR Support
Public Linux Depots:
- AI War 2 Linux [1.72 G]
Available DLCs:
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
Wishlist the game to be notified when it becomes available!
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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