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v0.874 Released! "Basic Fleet Management"
[ 2019-07-09 19:58:40 CET ] [ Original post ]
Release notes here. Finally! The first tiny bits of the fleet management screen. Lots more to come. The list of things that are planned for the short term to address general annoyances is here, and the discussion that started it all is here. So what's new?
- You can now rename your mobile and battlestation fleets.
- You can now pause all construction on individual mobile fleets (pausing construction for specific ship lines is coming, along with other goodies).
- You can see a lot more info about fleet status from the fleet tooltips, and in the fleet management screen those line items ALSO have tooltips that explain them even further.
- There are two new hacks, which allow for you to take over Global Command Augmenters (GCAs -- those newthings that give you more turrets or other defenses at all your command stations if you capture and hold them) and Intra-Galactic Coordinators (IGCs -- those things that add a multiplier to your ship caps for strikecraft or turrets if you capture and hold them) without having to capture and hold the planet. But it costs you a lot in hacking points, so now you have an interesting decision to make.
- There are also a bunch of new options relating to permadeath for certain categories of structures, and you can either make things more-permadeathy or less-permadeathy depending on your tastes.
- A number of tips and strategies have been updated in-game to make the gameplay more clear now that GCAs are a thing and battlestations are less of a thing.
- Reprisal wave balance has been nerfed again.
- Golems and Arks now cost AIP to capture, and have larger fleets in general. Let us know how much more powerful we might need to make them in general, if we do, to justify their costs.
- You start out with 2 million metal rather than 540k, so that you never get metal starved at the very start of the game. That was just a silly way to start.
- There's a new starting fleet option, the Consumer Fleet, which is all about eating your enemies in various ways.
- The metal flows interface now updates in realtime and also shows data in a more readable format.
- We fixed a whole host of bugs, too.
[ 2019-07-09 19:58:40 CET ] [ Original post ]
AI War 2
Arcen Games, LLC
Developer
Arcen Games, LLC
Publisher
2019-10-22
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Very Positive
(1068 reviews)
The Game includes VR Support
Public Linux Depots:
- AI War 2 Linux [1.72 G]
Available DLCs:
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
Wishlist the game to be notified when it becomes available!
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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