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v0.878 Released! "Fleet Customization"
[ 2019-08-03 23:27:18 CET ] [ Original post ]
Release notes here. Dang this one is big! Lots of long-awaited features in here:
- You can now swap ship lines between mobile fleets you control, thus letting you mix and match your forces better and have themed fleets.
- A lot of the fleets are more themed now in general.
- There are some new and improved "game 101" explanations included in the how to play section.
- Transports work vastly better, with a number of quality of life improvements like having ships that are constructed for a transport-with-stuff-in-it appear in it rather than next to it, and many many more.
- The ability from the first game to set preferred targets for specific ships of yours is now in place here, too; for instance having this one specific selection of your ships target pike corvettes or whatever.
- The Zenith Power Generator can no longer be cheesed from the Zenith Trader, but is still an interesting and valid choice from them.
- There are new "Watchman Frigates" available at all your command stations, giving you some mobile ships to hunt down small AI stragglers without having to bring your fleets home just to tidy up one sniper or whatever.
- Fixed several bugs relating to shots, which were sometimes leading to invincible almost-dead units, and in other cases degrading performance.
- Fixed several bugs related to AI guarding ships and how those interacted with stacks, which would give the AI ridiculous numbers of ships (one savegame had more than 2 million pike corvettes in it) in a very short amount of time, thus making balance way off and degrading performance. This was probably not affecting most saves, but if you parked next to a warden post it would often get triggered, and AI civil wars would trigger it.
- Fixed a number of UI annoyances with data that was flickering or jumping around or otherwise not stable, mainly because of things that needed to be buffered for the display thanks to multithreading going on.
[ 2019-08-03 23:27:18 CET ] [ Original post ]
AI War 2
Arcen Games, LLC
Developer
Arcen Games, LLC
Publisher
2019-10-22
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Very Positive
(1063 reviews)
The Game includes VR Support
Public Linux Depots:
- AI War 2 Linux [1.72 G]
Available DLCs:
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
Wishlist the game to be notified when it becomes available!
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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