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Release notes here. I took a break from the tutorials work, and instead focused on performance when it comes to big background battles between warring other factions that you might run across. There's more that we can probably make even more performant in that area, but we need to do more profiling and figure out things that we can spread out more across more sim steps in addition to what already is being spread. In case the new performance tweaks give you problems of some sort, there's an option in the Galaxy Options tab, under the Performance section, to turn that off. At any rate, I want to see what happens with that as we're adding ever more stuff that might be fighting offscreen and out of sight -- it shouldn't be causing your main game to bog down like you were seeing before. But that's something we can definitely look into more on the new framework that now exists. I also wanted to get the new framework in sooner than later so that any bugs that are in it can be found suitably in advance of 1.0. So, what else?
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