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v0.884 Released! "The Helping Hat"

Release notes here. This one is a bunch of bugfixes and some balance tweaks, and some bits to help you find the in-game tutorial. Sidebar: The title of this release is randomly a reference to Meet the Robinsons, which I highly recommend to anyone with kids. But it kinda fits the mix of "tutorials plus AI," I guess. Details?

  • A lot of people were missing the "How To Play" section, and asking the same questions over and over again. Even some of us directly working on the game were not remembering that you could see it in the in-game escape/pause menu. Clutter! There's colorization now to make it way easier to see.
  • The How To Play section has a new bit on hacking, with some useful tidbits.
  • The AI warden and hunter logic is now improved such that it should now be much more formidable. Before the units could sometimes trickle in, and now they go in full-force.
  • There were some truly infuriating-to-players bugs (sorry about that!) relating to the fact that player units can now stack. When I wrote the stacking code, it assumed it would never be for human units, so there was some older code fighting against us. All seems to be well, now.
  • There was also an unrelated bug with waves not spawning units. Wow that made things easier!
  • The balance of some of the key AI structures has been tuned based on player feedback.
  • Similarly, the balance of some of the player starting fleets.
More to come soon. Enjoy! Problem With The Latest Build? If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire. The Usual Reminders Quick reminder of our new Steam Developer Page. If you follow us there, you'll be notified about any game releases we do. Also: Would you mind leaving a Steam review for some/any of our games? It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen. Reviews make a material difference, and like most indies, we could really use the support. Enjoy! Chris


[ 2019-08-26 23:47:04 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1068 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6144 ]

16.39$ (18%)
16.97$ (15%)
33.59$ (16%)
1.77$ (11%)
16.52$ (17%)
20.89$ (16%)
12.44$ (17%)
15.99$ (20%)
16.59$ (17%)
16.79$ (16%)
5.33$ (11%)
16.79$ (16%)
17.99$ (10%)
33.39$ (17%)
16.96$ (15%)
34.79$ (13%)
16.99$ (15%)
21.21$ (15%)
8.69$ (13%)
16.97$ (15%)
17.79$ (11%)
5.77$ (17%)
4.22$ (15%)
8.89$ (11%)
8.89$ (11%)
20.65$ (17%)
24.87$ (17%)
16.97$ (15%)
7.54$ (16%)
42.49$ (15%)
GAMERSGATE

[ 1449 ]

1.17$ (90%)
9.4$ (53%)
1.28$ (91%)
2.13$ (91%)
0.43$ (91%)
4.75$ (76%)
1.0$ (80%)
0.43$ (91%)
21.75$ (56%)
1.19$ (40%)
12.74$ (15%)
11.24$ (63%)
6.9$ (54%)
4.75$ (81%)
18.23$ (55%)
2.04$ (66%)
0.51$ (91%)
6.38$ (57%)
1.28$ (87%)
2.13$ (79%)
3.0$ (85%)
6.37$ (36%)
3.28$ (78%)
3.26$ (53%)
0.75$ (85%)
19.99$ (20%)
7.49$ (63%)
5.95$ (70%)
9.0$ (70%)
8.7$ (78%)

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