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v0.891 Released! "Vast Tracts of... Ship Graphics"

Release notes here. Release Date For 1.0 Coming Up! We're closing in on an official date for launch of 1.0! At this point we're tentatively thinking October 22nd, which would be the 10 year anniversary of AI War Classic arriving on Steam. I suddenly feel very old, thinking about how large a span of time that is; when I was younger I remember thinking the gap in time between Total Annihilation and Supreme Commander was unthinkable, but that was... literally also a 10 year gap. So that date seems very fitting, and it seems like a good spot in the market, and it seems like it would give us enough time to get all our ducks in a row as far as 1.0 being fully up to snuff goes. Note that this isn't 1000% firm of a date yet, so this isn't a full announcement, but it's a heads up. Now... About This Actual Release?

  • There are actual ship graphics now for 35 new ships and structures that were just using repeat stuff. This has been on my todo list since May 2018, so that's a pretty big win. Huge thanks to Puffin for making this go so much faster.
  • There's another batch of ship graphics almost as large coming this week still, plus the macrophage and parasites need some more work out of this current batch, and there's a whole host of improvements to the planet visuals in the backgrounds coming this week, too. Then we can start taking final trailer footage and final screenshots, hopefully.
  • The balance of the Dark Spire has been adjusted a TON, to make it so that they are less likely to come kick your butt for reasons unrelated to you actually doing badly. There were too many little side things that you had no control over that were feeding the Vengeance Generators energy, but no longer. Thanks to Badger for solving this, and as he put it, "thanks to NRSirLimbo for a spirited lament." In seriousness from both of us, it's exactly the sort of thing we need when it comes to factions and whatever other sort of balance.
  • The tech unlock hack no longer charges you science, which was a whoopsie. Thanks to WeaponMaster for fixing that!
  • Badger has also been working on the Intel menu, working adding color and so forth to make that more readable and less overwhelming.
  • Queued wormhole orders can also now be seen on the galaxy map in the style of AIWC... although this seems to have uncovered an actual bug with queued wormhole orders themselves, so any reports that can help us find a way to repro that and nail that bug are appreciated.
More to come soon. Enjoy! Problem With The Latest Build? If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire. The Usual Reminders Quick reminder of our new Steam Developer Page. If you follow us there, you'll be notified about any game releases we do. Also: Would you mind leaving a Steam review for some/any of our games? It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen. Reviews make a material difference, and like most indies, we could really use the support. Enjoy! Chris


[ 2019-09-24 14:11:22 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1068 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6144 ]

15.75$ (65%)
2.66$ (11%)
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4.47$ (78%)
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50.39$ (16%)
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32.78$ (18%)
16.79$ (16%)
1.77$ (11%)
10.31$ (14%)
16.99$ (15%)
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16.97$ (15%)
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2.68$ (82%)
4.12$ (17%)
10.19$ (15%)
GAMERSGATE

[ 1449 ]

9.56$ (62%)
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0.68$ (91%)
2.0$ (80%)
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1.45$ (91%)
3.4$ (66%)
1.91$ (87%)
5.1$ (74%)
5.1$ (83%)
9.37$ (63%)
11.89$ (58%)
34.99$ (50%)
12.0$ (60%)
9.37$ (63%)
1.17$ (90%)
2.25$ (89%)
0.84$ (58%)
3.83$ (62%)
8.7$ (78%)
7.0$ (53%)
8.99$ (55%)
1.36$ (83%)
1.88$ (62%)
1.28$ (91%)
21.59$ (28%)
0.58$ (92%)
3.48$ (83%)

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