





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Release notes here. The graphics for ships and structures being incomplete was one of our biggest bugbears... since forever, really. We always were adding more ships and structures faster than we could do graphics for them. It's been well over a year since I've done any new ship visuals, because my focus was elsewhere, but in the last week it's been time to tidy all that up in preparation for our 1.0 launch on (tentatively) October 22nd; and that includes revised trailers and screenshots, of course. More than just adding a bunch -- 80ish -- of new ship and structure visuals (and overhauling the lighting and bloom on all the rest of them about a week ago), this particular build also vastly improves the quality of the background planet visuals by moving them to updated shaders, adjusting their levels, and so on. I made some improvements to the planet visuals back during the "lighting and darkness" release, but this is a whole other level of improved. Other stuff:
[ 6080 ]
[ 411 ]
[ 2149 ]