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v0.952 Released! "A Little Help From Scary Friends"

Release notes here. Yesterday we actually did a small hotfix version that had a number of cool things in it, but they were small enough that I didn't post about it here. So hence the version jump of two. What's new between the two of these?

  • There's a really cool new "Helping Hands" quick start in the Basics category, which basically sets you up with powerful human and alien allies that do most of the heavy lifting for you. It's a fun way to get in and play the game... kind of while NPC allies basically really do all the work. Aka it makes it a low-stress way to have someone just come in and experience things. Perfect for reluctant SOs, people who just want to play around with things, and so on.
  • Yesterday's hotfix had a number of bugfixes, some centering around repeat plays of audio clips being excessive.
  • Today has even more fixes, including some bugs that could rear up in the tutorials in an inopportune way.
  • With some absolute-minimum-system-requirements hardware on linux, it was possible to get some funkiness in the latest versions of the game, so we tried to address that or at least give workarounds (adding Vulkan support in addition to just OpenGL). On OSX we also started supporting Metal as an option.
  • Some minar speeling and gramr mistakes have been fixed in the tutorials. (Yes, I'm a dad. Sorry!)
  • The credits screen now includes all 3048 of the kickstarter backers, categorized and alphebetized so that they can find their name (assuming they didn't go anonymous).
  • There are several UI improvements to make things more clear, particularly when a flagship is hacking and thus can't leave the current planet.
  • Also the multiplayer "menu" no longer opens a menu with sub-options saying "coming soon." Instead it pops open a text window with a short TLDR of when multiplayer is coming and then a long-winded explanation of why for people who want to find that out without having to go to the forums on our site or Steam.
  • Several new options have been added for controlling things like other factions generate AIP or threat.
  • Several hacks now cost a lot fewer hacking points, making them more attractive.
  • The AI now gains some reinforcement cap at higher AIPs on difficulties over 5.
  • Oh, and there was a nasty bug that is fixed in this build that could cause AI killing stacks to make the counterattack numbers go up WAY inappropriately much. So that was what some of those difficulty spikes were that a few people experienced, starting in the recent press build.
More to come soon. Enjoy! Reminder: Launch Is Coming Up October 22nd! We're now in the process of tidying things up for the 10-year anniversary of AI War Classic appearing on Steam for the first time. We're getting really close! I understand a lot of you are really enjoying the game now, which is super duper awesome. If that's you, and you haven't written a review yet, would you mind just dropping a couple of brief thoughts on the store page for the game? There's a sea of other indie titles out there now, and I'm anxious about my career to put it kind of frankly. Please be honest, obviously, but if you're enjoying the game it would really be a big deal to me personally if you'd let other people know; that stuff makes a big difference in our ability to get featuring on the store, in how people choose to purchase or not, and so on. Problem With The Latest Build? If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire. The Usual Reminders Quick reminder of our new Steam Developer Page. If you follow us there, you'll be notified about any game releases we do. Also: Would you mind leaving a Steam review for some/any of our games? It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen. Reviews make a material difference, and like most indies, we could really use the support. Enjoy! Chris


[ 2019-10-17 00:48:09 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1063 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6132 ]

4.14$ (17%)
17.39$ (57%)
11.99$ (20%)
27.59$ (8%)
16.52$ (17%)
11.95$ (8%)
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3.90$ (70%)
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1.40$ (80%)
8.25$ (17%)
37.29$ (25%)
8.39$ (16%)
14.42$ (15%)
6.99$ (30%)
16.57$ (17%)
0.81$ (92%)
1.00$ (75%)
16.79$ (16%)
26.39$ (15%)
16.52$ (17%)
16.97$ (15%)
16.99$ (15%)
1.80$ (91%)
6.71$ (16%)
18.66$ (69%)
16.79$ (16%)
16.97$ (15%)
21.24$ (15%)
20.74$ (17%)
GAMERSGATE

[ 2625 ]

0.87$ (71%)
4.88$ (62%)
4.5$ (85%)
4.95$ (67%)
9.9$ (67%)
6.0$ (90%)
0.68$ (83%)
9.4$ (53%)
8.0$ (60%)
10.91$ (22%)
2.38$ (76%)
14.99$ (25%)
2.03$ (77%)
0.75$ (85%)
7.5$ (75%)
5.78$ (66%)
1.6$ (90%)
10.2$ (66%)
4.95$ (67%)
3.48$ (83%)
23.48$ (22%)
4.5$ (62%)
0.77$ (89%)
4.59$ (74%)
1.0$ (80%)
2.0$ (80%)
1.0$ (80%)
5.25$ (74%)
3.32$ (74%)
5.84$ (55%)

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