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v1.013 Released! "Menacing Messages From The Machine"
[ 2019-12-06 22:04:38 CET ] [ Original post ]
Release notes here. Lots more stuff, and there was an intermediate hotfix build as well in here. Main new things:
- The AI now writes you a chat message as well as giving you the voice taunt. So if you have sound off, or voice off, or just have trouble understanding it in the din of battle... now you can see what the AI is saying.
- There was previously a big mix of funny and serious things that the AI would say, all in one big soup. The first game was always deadly serious when it came to the AI's messages, so that was a bit of a shock to some folks; and humor is subjective, so some of the jokes fall quite flat for some people. The humorous AI messages are still there, now, but have to be turned on via a specific option in the audio settings. The AI is dryly sarcastic at times now, but nothing over the top.
- If you've set priorities for an intel item (higher or lower than usual), you can now see that on the galaxy map!
- There are now multiple naming schemes for fleets, just as there are multiple naming schemes for planets. There's the original list (now called "random," and there are others based on US States, Ancient Gods, Mathematicians, Cowardly Words, and so on. Thanks, donblas!
- The start of having an in-game journal of important (and recent less-important) chat messages is now in place. This will be important for the Fallen Spire campaign in the first expansion, and it's useful in general. Also nice for multiplayer.
- There's a whole heck of a lot of bugfixes, including most of the ones that Badger had noted as what he felt like were the most critical things affecting the most people.
- The Bomber Fleet that you could start with is now gone, as it was really overpowered.
- Major Data Centers are now balanced a bit differently, too.
[ 2019-12-06 22:04:38 CET ] [ Original post ]
AI War 2
Arcen Games, LLC
Developer
Arcen Games, LLC
Publisher
2019-10-22
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Very Positive
(1063 reviews)
The Game includes VR Support
Public Linux Depots:
- AI War 2 Linux [1.72 G]
Available DLCs:
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
Wishlist the game to be notified when it becomes available!
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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