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v1.023 Released! "Cloaking Variagation"
[ 2019-12-21 03:19:49 CET ] [ Original post ]
Release notes here. Variagation means different color patterns in the same plant, and I thought that was appropriate for what we're doing with cloaking. What's new?
- There were some problems with some people not being able to log their achievements to Steam, mostly those using non-US-English OSes or using linux. We think that's all fixed now, but let us know.
- There were three achievements for killing specific ships that were being granted to everyone who killed ANY ship. So... a few folks got lucky in the last day!
- The pursuit mode logic has been improved EVEN MORE by Badger, and it now retains its smarts while not sometimes ignoring a straggler who it still alive.
- Fix a (hilarious, if it doesn't happen to you) bug where shortly after game load macrophages might spontaneously Enrage and attack you.
- And then the big one is for last, and that's cloaking. We made several more changes here, to go along with what we did in the prior release.
- First off, your ships can start regaining cloaking points without getting completely decloaked first. This has been desired by people for a long time, as it was annoying to have partially-cloaked ships indefinitely.
- Secondly, ships now have a different number of shots (depending on the ship) before they decloak while firing their own weapons. For most mobile ships, they now decloak after their first shot, rather than after 5. For things like minefields, they actually get 20 volleys first, as do some starships and guardians and turrets.
- These differences in decloaking-from-firing speeds let us specialize the ships a bit more, with some being deep cloakers that are able to have a temporary invincibility window where nothing can shoot back at them when they spring their trap. Other ships, like Raptors, absolutely were OP and exploitable with the new regens-cloak-without-having-to-be-decloaked mechanics, and so they only get one shot before that happens.
[ 2019-12-21 03:19:49 CET ] [ Original post ]
AI War 2
Arcen Games, LLC
Developer
Arcen Games, LLC
Publisher
2019-10-22
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Very Positive
(1063 reviews)
The Game includes VR Support
Public Linux Depots:
- AI War 2 Linux [1.72 G]
Available DLCs:
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
Wishlist the game to be notified when it becomes available!
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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