2.714 Frigate Surge And CSGsNew build: https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Version_2.714_Frigate_Surge_And_CSGs
This one makes frigates WAY more powerful and plentiful (mostly in fresh campaigns only, but the energy cost reductions apply to existing games also). This is quite exciting! There are several mods that have been updated to be in line with this change, or to otherwise include a few fixes and tweaks. On the subject of fixes and tweaks, the tutorial will no longer wreck you if you push a bit too far (recent Praetorian Guard change is great for the main game, but not tutorial). And last but definitely not least, there's another new player-created mod that is now included with the game. This one is called AI Shield Generators, and is basically like the older "Core Shield Generators" (CSGs) concept from the first AI War. Modder cml made them configurable and much cooler this time, from what I can tell. It's nice to see that feature again!
[ 2021-01-10 01:13:49 CET ] [ Original post ]
AI War 2
Arcen Games, LLC
Developer
Arcen Games, LLC
Publisher
2019-10-22
Release
🎹🖱️Keyboard + Mouse
Very Positive
(1068 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
33.99$ (15%)
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21.24$ (15%)
3.48$ (83%)
0.83$ (92%)
3.28$ (78%)
5.1$ (83%)
1.19$ (91%)
0.75$ (75%)
2.5$ (50%)
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