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Beta 2.722 AI Wave Balance

New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.722_AI_Wave_Balance You need to use the current_beta branch on Steam to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. This one has a few last performance improvements (this time just for when you are showing ship ranges), and it also includes some mod updates and a few fixes like not letting you go into negative hacking points anymore (thanks, Dominus!). The star of the show with this one is definitely the faster, stronger waves from the AI. As documented in the release notes at some length, waves were incredibly underpowered before to the point that they were all but a non-presence in the game. This version changes that, substantially, so that waves are now actually a factor and you have more than the Hunter to worry about when it comes to defending border worlds. I experimented with a number of other changes, such as more aggressive mark-leveling for the AI, but backed off of those. I did give the player more forcefields on their homeworld, though -- that is needed in the case of early bomber assault waves. Overall there's a huge amount of extra danger in the game now, from different angles of attack than we've been seeing for a while. Given the insane boosts to the players' power, particularly in the early game, this should hopefully balance that out a bit AND make waves an interesting part of the game again. There has been talk of also increasing the number of guardians the AI gets, but that feels like overkill to me at this particular moment. I'll be very curious to hear how balance feels, in a broad sense, to folks who play at different difficulty levels. This beta branch is not intended to make the game harder (per se), but is intended to make more strategies viable, more techs viable, and have more varied games as a whole. How's it feeling this build?


[ 2021-01-25 23:17:30 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1063 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6132 ]

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5.94$ (15%)
3.60$ (80%)
GAMERSGATE

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19.79$ (34%)
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13.99$ (30%)
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4.05$ (73%)
2.0$ (80%)
1.0$ (80%)
1.79$ (88%)
10.0$ (75%)
1.0$ (80%)
7.5$ (75%)
9.99$ (50%)
13.99$ (30%)
1.17$ (90%)
0.45$ (85%)
0.86$ (57%)
7.48$ (66%)
3.38$ (62%)
2.5$ (90%)
1.5$ (90%)
1.7$ (83%)
0.45$ (85%)
2.85$ (81%)

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