New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.730_Spies.2C_Early_Officers.2C_And_Randomness_Options You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. Lots of cool new stuff in this one! First of all, when you start new games, you'll notice one of the less-powerful golems or arks is available at a planet near you. That gives some interesting early game options, and helps make those units more useful since they have less purpose in the late game than their counterparts. Next up, there's a new unit: spies! There's even a new galaxy map mode related to them. And some upgrades to the recon abilities of logistical and military command stations. Economic command stations have been dominating people's desires for a lot of this beta, but now the other two are rallying with major buffs to situational awareness in their area. The Galaxy Options screen also looks very different now -- much better organized, with subcategories and all those sorts of things like the settings have. There are also a variety of new mapgen-related options that allow you to make for far-more-random distributions of capturables. There's a chance now of mid-mark-level planets right by your homeworld, too. But you can either up or down that chance with these new settings. The tech vault has seen more balance go into it (no more hull techs, and far fewer tech vaults in general in the galaxy), and science refunds now cost more hacking points. There is a tug of war between "play it as you find it" and "design your empire" as the two ethos of the game, and I'm trying to make sure that neither gets in the way of the other unduly. The last bit of this beta period is pretty much entirely focused on that specific issue, and maximizing player choice through gameplay rather than lobby options where possible.
[ 2021-02-10 03:44:53 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
[ 6144 ]
[ 1449 ]