New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.732_Recon.2C_Golem_Buffs.2C_And_Sabotage You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. Okay, whew, this is lasting a bit longer in beta than intended. But I still hope to escape this week. There is a TON going on in this one. Essentially, there have been a lot of major upgrades to the hacking mechanics under the hood, and also to how it works for you in the interface. This paves the way for a lot of more additions and updates in the next two days, too. New in this version are some hacks that allow you to greatly improve the recon range of specific logistical or military command stations... at quite a hefty hacking point cost. But the power of this can be pretty insane, if used at the right time. Also new is the ability to hack your own golems and majorly increase their durability (regardless of their mark level). The hacking cost here isn't too extreme, but it's the sort of thing that is now competing for your hacking points with other things. The sabotage hack has been upgraded massively so that you can now select the target from a list rather than it being a fiddly "the thing you are closest to" mechanic. It also now has variable hacking point costs depending on the target, rather than always being a flat 15 HaP. This allows for us to make certain other targets sabotage-able, such as... warp gates! This is a new interesting way to dodge AIP, but it comes at the cost of HaP that you may prefer to use elsewhere. Distribution nodes now give you 80 HaP rather than 20, so those are suddenly extremely valuable and exciting. Turret ranges are a bit higher at mark 1 for you, but no longer increase with higher marks. Some lobby options have been removed that now have equivalent hacks in-game. Things are shaping up well!
[ 2021-02-11 04:06:14 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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