New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.733_Arks.2C_Reprogramming.2C_And_FRS You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. Right... so I'm still plugging away at the hacking overhaul work and related balance. It's taking longer than expected, but the results are, frankly, pretty glorious. Last build, golems got the ability to be buffed by you hacking them to give them much more hull durability. This build, arks join in the fun. Some can get buffs to their shields in the same way, while others get firepower buffs. You can really beef out these ships if you want to, now. On the other hand, competing for your hacking points, you can now "reprogram enemy units." There were previously some one-off "hack ion cannon" and mass driver hacks, but this is a more generalized version of the same thing (capture an enemy unit and bring it to your side). It scales how much it costs by what the unit is and how high a mark it is. You can capture the ion cannons and mass drivers, are well as black hole machines, magnifiers, fortresses, and superfortresses. Or you can sabotage them for less HaP, or you can just fight them. The FRS structure has had a HUGE revamp in its units. They are all marks 5-6 now from the get-go, and are very powerful just as regular ships; basically the experimental fabricator from the first AI War. These cost far less AIP to take, so are actually viable. Their fleet-wide bonuses are still there, but only work on very small fleets now. It says the size of the fleet for each one, and what units are good to pair with them. If you like to main frigates, a couple of formerly "useless" FRS ships are now a goldmine for a small fleet like that. Most of the hacks that allow you to get science via odd ways are gone (spire archive aside). Bad balance. More hacks will be added tomorrow!
[ 2021-02-12 03:31:19 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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