New MAJOR beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.740_The_Big_One You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. This is the last major set of features and changes from the current beta cycle. There will be further tweaks and fixes and tuning based on feedback from players, but the goal is to get out of beta this week if all seems to be well. This new build does a lot of things, all at once. You can hack your transports to transform them between various forms, and the same for combat factories. The ARS is way more valuable and can be hacked multiple times. The IGC (if you even know what that is) has been removed for being useless. The GCA (wow a central unit) has been replaced in all new campaigns by a way cooler and even more powerful Design Schematic Server (DSS). It should feel very familiar, but the nuances are very different. Battlestations no longer seed in the new campaigns for you to capture, but you start the game with two battlestations instead of one... and those battlestations gain any turrets you unlock via the DSS (holy cow). Citadels are faster, more expensive, but also get the DSS unlock benefits. Higher difficulties no longer have slower hacks. The extra intensity is now packed into the same amount of time as lower difficulties. There's a new transport type: High Capacity. It lets you double ship lines for a few ships if you put them in there. The other basic boring transports now give you economic benefits if you leave them on a planet for 5 minutes without them getting crippled. Extra transports are now money, not annoyance. And a bunch of other minor balance updates, bugfixes, and some notable mod updates. There's a lot in here!
[ 2021-02-15 23:38:26 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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