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New MAJOR beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.740_The_Big_One You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. This is the last major set of features and changes from the current beta cycle. There will be further tweaks and fixes and tuning based on feedback from players, but the goal is to get out of beta this week if all seems to be well. This new build does a lot of things, all at once. You can hack your transports to transform them between various forms, and the same for combat factories. The ARS is way more valuable and can be hacked multiple times. The IGC (if you even know what that is) has been removed for being useless. The GCA (wow a central unit) has been replaced in all new campaigns by a way cooler and even more powerful Design Schematic Server (DSS). It should feel very familiar, but the nuances are very different. Battlestations no longer seed in the new campaigns for you to capture, but you start the game with two battlestations instead of one... and those battlestations gain any turrets you unlock via the DSS (holy cow). Citadels are faster, more expensive, but also get the DSS unlock benefits. Higher difficulties no longer have slower hacks. The extra intensity is now packed into the same amount of time as lower difficulties. There's a new transport type: High Capacity. It lets you double ship lines for a few ships if you put them in there. The other basic boring transports now give you economic benefits if you leave them on a planet for 5 minutes without them getting crippled. Extra transports are now money, not annoyance. And a bunch of other minor balance updates, bugfixes, and some notable mod updates. There's a lot in here!
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