AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1079 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
Beta 2.741 Refining The Big OneNew beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.741_Refining_The_Big_One
You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too.
This is a refinement of yesterday's big new build, as you might imagine. One of the things that is unusual about this beta release is that we're breaking savegames from the prior build. They were just THAT unbalanced (in your favor), and we want to make sure that any further feedback on this beta branch is not some funky hybrid. Sorry about that; normally maintaining savegame compatibility is at the top of our list.
This new build fixes a number of bugs and tweaks a lot of things, but mostly it's just refining the same ideas into a more-balanced form, minus a few of the bugs that were also in the way. Players were having just absolute HEAPS of turrets in the prior version, and hacking points were still too abundant. So that is probably the most notable shift in balance here.
But at the same time, we're also trying to give minefields and watch standers their day in the sun, so there's a new and cheaper to hack structure that grants those. The Warbird balance changes that were supposedly in the prior version also didn't get applied, so that was still OP as heck. Now it's tuned properly.
On the other end of things, hacking ARSes and TSSes/ODSSes (the new split DSSes) no longer cause the AI response to ramp up. That was something that was too imbalanced against you.
Another interesting change is that now Relentless AI Wave units that find themselves on a planet of themselves or allies will fight there if there is at least 3 enemy strength there (aka you-strength, typically). This way, when you're hacking in enemy territory or enduring a counterstrike, the enemies don't run off for your worlds but instead fight you in place.
Hopefully this is a lot closer to the balance mark!
[ 2021-02-16 22:31:22 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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