





New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.745_The_Unsmothering You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. Sooo... a lot of what's new in this one won't affect you fully unless you start a new campaign, not that that means you have to stop your old campaign. But essentially, players were just being absolutely bombarded with choices to the point that multiple people noted how off-putting that was (on several levels -- new players being overwhelmed, and experienced players always have access to everything). This also led to giant turret death balls, in particular, because the turrets were way too cheap AND too plentiful. Hopefully the new balance here feels more appropriate, so that there's always interesting things to find, but it's not like you're stumbling over diamonds with every step you take. Getting rewards at quite that frequency makes them feel downright devalued in general. Not to mention, doing quite so many hacks can sometimes make things like the late game spire response even more terrifying, but that may still be the case, not sure. Speaking of the fallen spire, your cities no longer upgrade inappropriately early, and they no longer upgrade automatically. Before, it was really frustrating where if you had two cities become upgrade-able at the same time, you couldn't choose which it would be. It would default to the oldest, but you had very little control. Now you have complete control. Also better info in the tooltips on why you can't upgrade yet, or why you can, depending on what the circumstances are. Various bugs were fixed, some out of control turrets were balanced to be more on par with others in general power, sentry frigates are not flooding you, and lots of work on features for DLC2 (not out yet).
[ 2021-02-23 01:55:21 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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