AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1088 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
Beta 2.746 Release The WardenNew beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.746_Release_The_Warden
You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too.
This one was a minor detour, but I think you're really going to like what we've cooked up for you in this one. There are some general bugfixes, and things like tachyon beams working again. Some last scourge tuning to get them to fully behave as intended. A lot of the hacking cost increases that I put in last build have been lowered back down, but the number of hacking points you start with is also now a bit lower. Ships under construction now only take 3x as much damage, rather than 10x as much.
Then the big item: the Warden fleet. The Warden has been supremely cowardly for a while now, often parking near you and -- in its fear -- amassing ludicrously powerful fleets that could crush you like a bug... but are afraid to come near you. When they finally would, they would just leave no trace left (of your offensive fleet). This wasn't a good feel for playing with, so the Warden has been recalibrated rather substantially.
The Warden is now aggressive, reckless, splits itself into multiple parts as needed, lurks when needed but still enjoys the occasional strike in just when it's inconvenient (and then sometimes runs away after beating some minor bit of your armada senseless). It's never going to hit you with something game-ending at this point, probably -- that's the Hunter's job, anyway -- but it's now a dynamic and surprising force to reckon with out there on the map. The AI suddenly seems a lot more alive.
The AI got a few other buffs. When you assault their homeworld, and AI now goes to mark 3 no matter what. Shark B is integrated more tightly into the AI. Beachheading against the AI is now slower at higher marks.
This feels fun and vibrant so far to us -- hope you enjoy!
[ 2021-02-24 01:54:48 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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