AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1087 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
Beta 2.753 Interplanetary States of MatterNew beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.753_Interplanetary_States_of_Matter
You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too.
This one has a number of mod fixes from over the weekend thanks to SirLimbo, and ArnaudB has also made some excellent updates to Interplanetary Engineers to make them a lot more functional and present. He also adjusted the balance for beachheading in general, as the build times there were getting a bit on the long side.
We have some other changes coming tomorrow relating to crippled centerpieces and letting you control a few different ways of having that work with the lobby, but most of that was in the discussion stage today. Right now it's maybe a bit on the cruel side with how expensive crippled golems are, but crippled transports are a nonissue.
SirLimbo also fixed up a missing tag on the devourer golem's gun, which was letting it shoot anything and everything, not just limiting it to mobile combatants. The result was that it was eating far too much of enemy worlds, heh.
Battlestations now cost a proper amount to repair, and citadels now cost a proper amount to claim.
The rest of the name of this release comes from some features that are mostly forward-looking to DLC2 and 3, but which are backported a bit into how the spire relic phases in and out in DLC1. Essentially, "states of matter" for ships are going to be an increasing thing, for certain factions anyhow, and also relating to champions in DLC3. So this lets us have one big shared framework that works for all of those purposes, versus just having a bunch of individually-coded features. It's of course worth noting that this data-driven approach means that mods can have an easier time coming up with their own states of matter...
Enjoy!
[ 2021-03-08 23:28:48 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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