





🌟 Special thanks to our amazing supporters:
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New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.754_Buffs_And_Bugfixes You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. Hmm, nothing overtly new in here to get us closer to DLC2, but there was a lot of planning on some of the last unit gameplay features for that done in the morning, which is good. This build starts off with some nice buffs that ArnaudB created for some units that have been a bit undervalued in the beta period. Things that just lost their luster relative to their counterparts. It moves on into a large number of bugfixes, clearing out a large portion of things on our mantis bugtracker that needed to be dealt with before we head back to the stable branch. Then it adds two interesting twists for you. First, some immobile force fields. These aren't everywhere, but these are FFs that are immune to the Norris Effect, enemy bullies can't push your shields out of the way and then wreck your stuff. Before you had to just hope you had enough firepower to kill a Norris-wielding enemy. Now you can plan around them. Secondly, stationary flagship mode. I coded it a while back, and it worked almost the opposite of how I thought it did. Shows how much passes in and then back out of my own personal memory. At any rate, I updated it to work in such a way that it is actually useful, and can have stationary flagships as rally point sources, etc. Still more to come on the crippling front in general, plus a big pile of new features relating to DLC2, post-DLC2 base game features, and even DLC3. Then it's going to be art and bugfixes for me for a while, which I'm very happy about. Enjoy!
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