New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.754_Buffs_And_Bugfixes You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. Hmm, nothing overtly new in here to get us closer to DLC2, but there was a lot of planning on some of the last unit gameplay features for that done in the morning, which is good. This build starts off with some nice buffs that ArnaudB created for some units that have been a bit undervalued in the beta period. Things that just lost their luster relative to their counterparts. It moves on into a large number of bugfixes, clearing out a large portion of things on our mantis bugtracker that needed to be dealt with before we head back to the stable branch. Then it adds two interesting twists for you. First, some immobile force fields. These aren't everywhere, but these are FFs that are immune to the Norris Effect, enemy bullies can't push your shields out of the way and then wreck your stuff. Before you had to just hope you had enough firepower to kill a Norris-wielding enemy. Now you can plan around them. Secondly, stationary flagship mode. I coded it a while back, and it worked almost the opposite of how I thought it did. Shows how much passes in and then back out of my own personal memory. At any rate, I updated it to work in such a way that it is actually useful, and can have stationary flagships as rally point sources, etc. Still more to come on the crippling front in general, plus a big pile of new features relating to DLC2, post-DLC2 base game features, and even DLC3. Then it's going to be art and bugfixes for me for a while, which I'm very happy about. Enjoy!
[ 2021-03-10 00:14:59 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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