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Beta 2.756 Choice OF Injury

New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.756_Choice_OF_Injury You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. Right now the most_recent_stable_beta points to 2.753 still, because both last builds were not great. There were some invincible ships happening in the last build, but that's fixed now. More exciting is the new stuff. The way that ship crippling works is finally revamped, like I've been talking about for a week or so. Essentially, all of the new mechanics are optional, though; you can turn literally all of them off, and make crippling just be "it doesn't work until it's repaired back to full health." By default, though, it uses the most friendly version of the new "bail out" system (Trigger On!) to warp the crippled ship back to the nearest friendly space. It also costs more to repair until it is no longer crippled (which means 100% health now, not 10%), but it's not in a way that should bankrupt your metal. And that can be tuned. It also now costs you a few hacking points when ships get crippled; more for bigger stuff. Again that can be turned off or tuned. We wanted a variety of consequences, to have people avoid getting crippled carelessly if possible, but not to the point where people want to reload saves. Superterminal and Dark Spire VG hacks should be way more tame now. They were too rough. Citadels have gotten a rework, being more cheap (in AIP) and more effective in some ways, but not coming with built in turrets to start with. Forcefield harmonics let certain very large ships fly through enemy forcefields as if they are not there, but they still can't fire at the ships under them. If you scrap some units on planets that are friendly to you, you get back a percentage of the metal now. 15% by default, but you can customize. Enjoy!


[ 2021-03-11 01:46:13 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1068 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6144 ]

16.96$ (15%)
24.87$ (17%)
8.47$ (15%)
33.96$ (15%)
3.42$ (77%)
7.64$ (15%)
22.24$ (11%)
22.24$ (11%)
12.59$ (16%)
12.71$ (15%)
4.22$ (15%)
24.99$ (64%)
18.69$ (25%)
15.99$ (20%)
4.14$ (17%)
8.49$ (15%)
17.79$ (11%)
12.42$ (17%)
16.97$ (15%)
13.34$ (11%)
41.47$ (17%)
12.89$ (14%)
6.61$ (83%)
1.63$ (18%)
10.19$ (15%)
33.39$ (17%)
17.79$ (11%)
42.46$ (15%)
16.99$ (15%)
24.89$ (17%)
GAMERSGATE

[ 1449 ]

0.84$ (58%)
1.8$ (91%)
3.33$ (52%)
7.49$ (63%)
3.4$ (66%)
3.4$ (91%)
3.26$ (53%)
7.2$ (76%)
12.74$ (15%)
27.99$ (30%)
1.0$ (80%)
2.38$ (66%)
3.4$ (66%)
8.91$ (70%)
8.91$ (70%)
5.74$ (62%)
2.04$ (66%)
18.05$ (28%)
4.25$ (79%)
9.37$ (63%)
7.0$ (65%)
13.6$ (66%)
0.85$ (91%)
3.4$ (66%)
1.6$ (90%)
8.91$ (70%)
21.59$ (28%)
3.4$ (91%)
11.24$ (63%)
0.85$ (91%)

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