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New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.757_Super_Mega_Exciting_Sidebar You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. Wow! This one hits some bucket list items for me, in one manner of speaking. The planet sidebar tab has been a bear and not my favorite interface for like three years now. And yet it's the most primary interface you use for finding ships and such. I probably should have done this sooner. At any rate, lots of quality of life improvements. First of all, the sidebar is just plain sorted better (it's subtle but immediately applicable), and it also never blends units from different factions together. Secondly, there are two new filter modes that you can toggle on in a new options section right on the sidebar, which lets you break things out either just by faction, or by (mobile and station) per faction. This can be a great alternate view to check relative faction strengths, or a view you use all the time. Additionally, the game now shows you the fleets of the local planet on the planet tab, not the fleets tab. This is vastly more clear (you can still see them on the fleets tab, but it doesn't double them up anymore). There's slightly different/more info in these new fleet displays on the planet tab, in that it shows you the health of the flagship if it is damaged. It also shows crippled flagships way more clearly. You can also much more quickly click into and edit local fleets. You can also Watch fleets, to keep an eye on them even when they are distant from you! The crippling mechanics have been simplified WAY back down. Bail out is now off by default, as are hacking point costs. Repair cost multipliers are a flat 2x. Ships now cripple at 1 HP, not 10% health. You can adjust these settings during gameplay. Superterminal hack is still weak, but I ran out of time. Enjoy!
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