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Beta 2.758 Threat Explanation

New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.758_Threat_Explanation You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. Badger has gone in and made some tweaks to my sidebar display to make it even more awesome. I am very pleased with his results! Plasma Guardian's have gotten a nerf from ArnaudB, which I think is a big sigh of relief for everyone, heh. I fixed a whole lot of random bugs, most of which were relating to accurately and clearly explaining information to the player. The most notable new thing is that it is now making is super clear when hunter forces aren't threat, and aren't a cause for you to give up in despair. We were having multiple people with situations where the hunter fleet was 600+ strong, and just seemed to be an insurmountable obstacle. But the interface was showing them a far lower number for threat (a quarter or less of that hunter value). This seemed like a display bug (and actually there were some, but the widest view of it was not actually a bug). So, here's a fun thing that was never clearly shown in the interface of the game before now: sometimes some Hunter units just don't care about you. Instead, they REALLY super hate someone else. These hunter ships are not counted in threat, but when you filter for hunter ships you will shoot them. If you go fly into range with them, they will happily pass the time by murdering you. But they aren't hunting you, they won't come to the aid of some other planet of the AI, they won't do anything other than hunt whoever it is they are after (unlucky dyson sphere? Marauders? It varies.) This is pretty awesome, because there's this large force out there, and you probably should make a point to go around, but they are no danger normally. The real hunter danger was usually 1/10th the total shown. Now you can see it in game clearly!


[ 2021-03-17 00:08:07 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1063 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

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