





🌟 Special thanks to our amazing supporters:
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New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.760_Xenophiles_And_Overlords You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. Lots of things in here! I mean -- a LOT. Player command station balance is adjusted to encourage play with more types and have a few less extreme situations. Overlord Phase 2 has been completely overhauled, and it now makes a concerted counterattack against your own home command station. It has harmonics to get through forcefields, it's slower than before, and it solo-phases away while on its own homeworld or bastion planets. Prepare for impact or for a chase, or both. ArnaudB updated a TON of alien-themed factions so that you can hack them for way more interesting stuff, more times. Overall the balance there is now such that you can actually hack them and have a lot of useful stuff from doing so. Superterminal, Polarizer, Botnet Golem, Watchman Frigates, and Imperial Spire all got substantial balance adjustments. Tons of bugfixes. One of the biggest is that if you play with dyson sphere on, you won't be getting hit with giant waves of anti-dyson hunter anymore. And if your save was in the middle of you getting hit by such, loading that save will now show those being discarded and you can actually continue playing properly. We also moved the release date for DLC2 back again, from April 15th to May 18th. We all need that extra time to finish really doing all the factions justice in terms of art and unit design and mechanics, and there's still so much going on in the beta that this was unavoidable. We have constant substantial forward momentum, but the inherent scope of things can make the release date itself feel a bit like a treadmill. We are actually getting closer on it, despite needing that extra time. Enjoy!
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