New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.763_QoL_Explosion You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. I am indescribably proud of this new build, I have to say. It feels like an entirely different game in a variety of areas -- all just interface conveniences, really -- and it's entirely due to various folks pushing me on areas that I didn't think were important. It turned out that they were important, and the results are just... wow. I didn't think it would work out this well, which is why I hadn't done this in the past. There's a heck of a lot here, so let's break it down. First of all, the default sidebar view is now one that blends text and icons, and it so much easier to see what is happening via. In truly giant battles, it's better to switch to the icon view sometimes, or you can if you just prefer the old style. But this new style works super well, and that's entirely to my surprise. All units now have a full name and abbreviation now; lists are much easier to read. Many screens got tiny touches to make them more readable and more informative in general. There's a bunch of stuff on the selected ships panel that people have wanted for ages. There's an "advanced mode toggle" that hides huge number of settings that are superfluous for 99% of the time. But you can easily see where settings are hidden, and even unhide them with one click. The feeling is transformative, as information overload goes way down in the settings and lobby, and you can just see what you need. As part of this, we also now have a way of setting the four AI difficulties via one dropdown by default (though you can turn that off and set individually if you want). Scourge is smarter! UI more responsive to clicks! Multi-swap fleet members! Swap fleet leaders! Two new mods! Metric ton bugfixes! Enjoy!
[ 2021-03-26 02:54:32 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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