New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.766_Huge_Multiplayer_Speed_Boost You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too. This one introduces a new mod that lets you basically just have nothing but frigates, and it includes some more buffs to frigates in general. After that, there's a really huge speed boost to multiplayer networking, most notably if you are on Steam (but also present on GOG and elsewhere). The Steam networking was actually the most used, but also the most laggy, so now it has caught up to the others and they have all leapt forward. The short explanation is that there are many ways to interact with Steam's networking (four main ones), and the primary one that I chose turned out to be suboptimal for our particular use case. One of the nice things about running a beta. I switched from their "connection oriented" multiplayer model to their entirely-separate peer-to-peer model, and the results are staggeringly better. I am temporarily leaving the connection oriented steam multiplayer in as an option, but I'll probably comment out its xml entry if everyone is having good success on P2P. The second part of the explanation is that -- partly now due to this shift -- we are able to run with multiple parallel data channels, rather than having a single lane for all data. If you imagine this like a highway, this shifts from being two lanes to being eight lanes -- with literal fast lanes that are all that is needed to keep the game moving. The slower traffic can take its time and it doesn't hurt anything. If this solves the bulk of the lag that people are seeing -- and it should -- then this may mean that multiplayer is very very close to being full production ready. I'll wait until May to call that final, and fix bugs that pop up in the meantime. But it's feeling SO smooth. Enjoy!
[ 2021-04-02 01:21:30 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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