AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1088 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
Beta 2.768 RAM ReductionNew beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.768_RAM_Reduction
You need to use the current_beta branch on Steam or GOG to play this one. If you have trouble with it, there is a most_recent_stable_beta, now, too.
This one has even more buffs to frigates, and it also makes the vanilla Marauders quite a bit more buff. Thanks to CRCGamer for orchestrating both of those.
This build also sees the removal of Fleet Capacity Extenders, as they have been super overpowered in the beta. This also removes High Capacity Transports, but replaces those with a very intriguing new High Energy Transport. The new transport option provides the first major new way to get energy in quite a while, and in this case it's a ton of energy in exchange for a decent pile of hacking points (60). Please see the release notes for detailed rationale on both, but this in general should make the game substantially more balanced (players have been enjoying some very OP combinations for a bit now).
This version is also retiring support for OpenGL on OSX: nobody needs it, and it turns out that it actually does run much worse. Metal is now the sole graphics framework that we provide for OSX, which basically what Apple prefers anyhow. On my old 2011 macbook that is FAR below minimum specs for running the game, the changes in this build take me from "so laggy I can barely move the mouse properly" to "smooth as butter with models off" again.
Another big win on the technical front? Without reducing visual quality in a way that would be visible, we've massively optimized our RAM usage. The total savings are around 700MB of RAM usage removed now, which also makes the game load that much faster, too. If you have been watching our youtube channel or the watch_chris_art discord channel, then you also saw I painted the first DLC2 unit today. It's a relatively small Zenith unit, called the Hersir (pictured below). My new art pipeline is ready!

[ 2021-04-03 01:54:12 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
15.11$ (24%)
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