New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.801_Initial_Hotfixes This one is just a couple of hotfixes, which probably are not actually that urgent but I wanted to err on the side of caution. There was one bug that could impact players upgrading from certain much-older versions of the game, and there was a super rare bug that could corrupt the occasional savegame (autosave was almost always going to rescue that situtation, but I'd still rather not rely on that). Beyond that, this also potentially improves the ability of Steam P2P networking to connect, and it also adds the ability to use Steam P2P without allowing relay through Valve's servers. The fact that LitnetLib has been outperforming Steam's networking so much so far has been really disconcerting and quite annoying. In our Steam Sockets implementation, I don't yet have a way to avoid the relay servers, but I think I have a method that will work both for that as well as allowing for multi-channel (read: faster) communications even when relay servers are in use. I'll have to experiment with those options a bit more, but hopefully we wind up with a minimum of choices (because choices can be overwhelming) while still providing reliable and simple network options for everyone. More to come soon, though my focus is mainly going to be split between art and the multiplayer stuff for a bit. Enjoy!
[ 2021-04-15 01:18:46 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
[ 6144 ]
[ 1449 ]