TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
2.806 Correctness By Attrition

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.806_Correctness_By_Attrition The title of this one is a bit amusing, because again this refers to two different thing. On the one hand, attrition effects are now more correct in the game when they are interacting with stacks of smaller units, doing commensurate larger damage to them. On the other hand, network results are getting more correct, gradually, as I wear down the bloody errors in a lengthy process of attrition. Speaking of multiplayer, this build is kind of a big deal for it, because I finally found and fixed a number of rather core issues that were cascading into other areas of the game. The number one thing that I fixed was that sometimes there were "ghost" units that the client thought were still alive, but the host knew was dead. These were sometimes missing the sync process, and persisting on the client indefinitely -- potentially for hours. This was causing a lot of wrong behavior and constant sim divergence and fixing, as you might imagine, for the ships that were reacting to the ghosts. Similarly, the client could have a wrong idea of which AI subfaction owned certain units, and so the local simulation would give the wrong AI decision-making a go, causing a constant pop over and pop back. Most "rubber band" issues were something like that, where the client and host just couldn't figure each other out. Lastly, for certain kinds of data sync, I had a sudden idea and put in some extra (configurable) delays into the existing time slicing that these have. With the default settings, this is a network traffic reduction of over 75% (actually closer to 84%, but hey it will vary by machine). The really critical stuff syncs as fast as ever, and so it's very likely that you'd never notice a difference other than things being snappier. This is quite exciting. Enjoy!


[ 2021-04-22 00:27:39 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1063 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6132 ]

2.80$ (80%)
5.77$ (17%)
0.90$ (82%)
6.75$ (83%)
3.49$ (13%)
1.67$ (16%)
28.69$ (18%)
9.19$ (54%)
16.57$ (17%)
20.65$ (17%)
4.42$ (56%)
1.78$ (70%)
2.00$ (80%)
0.63$ (87%)
24.89$ (17%)
4.03$ (80%)
2.10$ (58%)
1.50$ (90%)
1.45$ (79%)
8.25$ (17%)
12.42$ (17%)
16.97$ (15%)
4.12$ (17%)
4.42$ (56%)
8.69$ (13%)
3.75$ (75%)
4.14$ (17%)
15.00$ (50%)
16.88$ (16%)
2.00$ (80%)
GAMERSGATE

[ 2625 ]

5.0$ (75%)
11.69$ (10%)
0.9$ (91%)
4.4$ (82%)
6.0$ (70%)
3.0$ (80%)
53.99$ (10%)
2.0$ (90%)
2.13$ (79%)
0.75$ (85%)
3.05$ (69%)
12.59$ (37%)
17.99$ (10%)
3.0$ (80%)
1.95$ (90%)
1.69$ (79%)
13.04$ (48%)
4.35$ (56%)
24.84$ (59%)
6.86$ (77%)
15.99$ (20%)
8.28$ (45%)
0.9$ (85%)
13.49$ (46%)
0.68$ (83%)
12.0$ (60%)
0.9$ (92%)
4.05$ (73%)
9.4$ (53%)
1.0$ (80%)

FANATICAL BUNDLES

Time left:

8 days, 23 hours, 7 minutes


Time left:

14 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

11 days, 23 hours, 7 minutes


Time left:

36 days, 23 hours, 7 minutes


Time left:

16 days, 23 hours, 7 minutes


Time left:

8 days, 23 hours, 7 minutes


Time left:

43 days, 23 hours, 7 minutes


Time left:

32 days, 23 hours, 7 minutes


Time left:

29 days, 23 hours, 7 minutes


Time left:

37 days, 23 hours, 7 minutes


Time left:

39 days, 23 hours, 7 minutes


HUMBLE BUNDLES

Time left:

3 days, 17 hours, 7 minutes


Time left:

17 days, 17 hours, 7 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE